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Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features to the Compatibility rendering method. This improves performance significantly on low-end devices and ensures visuals are identical to a web export of the demo. - Set deadzone on all inputs to 0.2 for better gamepad usability. - Remove reliance on `default_env.tres` to use built-in Environment resources in the main scene instead (which follows the preview environment workflow). - Remove notices pointing to GDNative or VisualScript, since both were removed in 4.0. - Various bug fixes and usability tweaks to 10+ demos.
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@@ -1,9 +1,9 @@
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# WebSocket Minimal
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This is a minimal sample of connecting two peers to each other using websockets.
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This is a minimal sample of connecting two peers to each other using WebSockets.
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Language: GDScript
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Renderer: Forward+
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Renderer: Compatibility
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/539
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@@ -11,7 +11,7 @@ config_version=5
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[application]
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config/name="WebSocket Minimal Demo"
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config/description="This is a minimal sample of connecting two peers to each other using websockets."
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config/description="This is a minimal sample of connecting two peers to each other using WebSockets."
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config/tags=PackedStringArray("demo", "network", "official")
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run/main_scene="res://Main.tscn"
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config/features=PackedStringArray("4.2")
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@@ -20,9 +20,10 @@ config/features=PackedStringArray("4.2")
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window/size/viewport_width=600
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window/size/viewport_height=300
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[rendering]
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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