Remove old and unused project settings, update various demos for 4.2 (#1024)

- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
This commit is contained in:
Hugo Locurcio
2024-03-26 18:01:58 +01:00
committed by GitHub
parent 82913393a8
commit 31d1c0c112
266 changed files with 1619 additions and 1829 deletions

View File

@@ -1,9 +1,9 @@
# WebSocket Minimal
This is a minimal sample of connecting two peers to each other using websockets.
This is a minimal sample of connecting two peers to each other using WebSockets.
Language: GDScript
Renderer: Forward+
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/539

View File

@@ -11,7 +11,7 @@ config_version=5
[application]
config/name="WebSocket Minimal Demo"
config/description="This is a minimal sample of connecting two peers to each other using websockets."
config/description="This is a minimal sample of connecting two peers to each other using WebSockets."
config/tags=PackedStringArray("demo", "network", "official")
run/main_scene="res://Main.tscn"
config/features=PackedStringArray("4.2")
@@ -20,9 +20,10 @@ config/features=PackedStringArray("4.2")
window/size/viewport_width=600
window/size/viewport_height=300
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"