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Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features to the Compatibility rendering method. This improves performance significantly on low-end devices and ensures visuals are identical to a web export of the demo. - Set deadzone on all inputs to 0.2 for better gamepad usability. - Remove reliance on `default_env.tres` to use built-in Environment resources in the main scene instead (which follows the preview environment workflow). - Remove notices pointing to GDNative or VisualScript, since both were removed in 4.0. - Various bug fixes and usability tweaks to 10+ demos.
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@@ -16,5 +16,5 @@ A custom node type:
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The way it works in this plugin is using the `add_custom_type` and `remove_custom_type` in the plugin script file.
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Using this method you can specify any name, base type, script, and icon for your custom node.
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There is also another way to add custom node types, which is using the `class_name` keyword in a script. However,
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the `class_name` system is newer, may change in the future, and it is not available for C# or VisualScript.
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There is also another way to add custom node types, which is using the `class_name` keyword in a script,
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or [using the `[GlobalClass]` attribute above a class declaration in C#](https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/c_sharp_global_classes.html).
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