Add WebSocket high level multiplayer demo.

This commit is contained in:
Fabio Alessandrelli
2019-07-28 15:25:36 +02:00
parent e9f02ff05f
commit 359ef78ee0
9 changed files with 447 additions and 0 deletions

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.import/*
*.import
export_presets.cfg

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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
sky_curve = 0.25
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
ground_curve = 0.01
sun_energy = 16.0
__meta__ = {
}
[resource]
background_mode = 2
background_sky = SubResource( 1 )
__meta__ = {
}

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Websocket Multiplayer Demo"
run/main_scene="res://scene/main.tscn"
config/icon="res://icon.png"
[rendering]
environment/default_environment="res://default_env.tres"

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://script/game.gd" type="Script" id=1]
[node name="Game" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 1
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="HBoxContainer" type="HBoxContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
}
[node name="RichTextLabel" type="RichTextLabel" parent="HBoxContainer"]
margin_right = 510.0
margin_bottom = 600.0
size_flags_horizontal = 3
__meta__ = {
}
[node name="VBoxContainer" type="VBoxContainer" parent="HBoxContainer"]
margin_left = 514.0
margin_right = 1024.0
margin_bottom = 600.0
size_flags_horizontal = 3
__meta__ = {
}
[node name="Label" type="Label" parent="HBoxContainer/VBoxContainer"]
margin_right = 510.0
margin_bottom = 14.0
text = "Players:"
__meta__ = {
}
[node name="ItemList" type="ItemList" parent="HBoxContainer/VBoxContainer"]
margin_top = 18.0
margin_right = 510.0
margin_bottom = 576.0
size_flags_horizontal = 3
size_flags_vertical = 3
same_column_width = true
__meta__ = {
}
[node name="Action" type="Button" parent="HBoxContainer/VBoxContainer"]
margin_top = 580.0
margin_right = 510.0
margin_bottom = 600.0
disabled = true
text = "Do Action!"
__meta__ = {
}
[connection signal="pressed" from="HBoxContainer/VBoxContainer/Action" to="." method="_on_Action_pressed"]

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://script/main.gd" type="Script" id=1]
[ext_resource path="res://scene/game.tscn" type="PackedScene" id=2]
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
__meta__ = {
}
[node name="Panel" type="Panel" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
}
[node name="VBoxContainer" type="VBoxContainer" parent="Panel"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 20.0
margin_top = 20.0
margin_right = -20.0
margin_bottom = -20.0
__meta__ = {
}
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/VBoxContainer"]
margin_right = 984.0
margin_bottom = 24.0
__meta__ = {
}
[node name="Label" type="Label" parent="Panel/VBoxContainer/HBoxContainer"]
margin_top = 5.0
margin_right = 326.0
margin_bottom = 19.0
size_flags_horizontal = 3
text = "Name"
__meta__ = {
}
[node name="NameEdit" type="LineEdit" parent="Panel/VBoxContainer/HBoxContainer"]
margin_left = 330.0
margin_right = 984.0
margin_bottom = 24.0
size_flags_horizontal = 3
size_flags_stretch_ratio = 2.0
text = "A Godot User"
__meta__ = {
}
[node name="HBoxContainer2" type="HBoxContainer" parent="Panel/VBoxContainer"]
margin_top = 28.0
margin_right = 984.0
margin_bottom = 52.0
__meta__ = {
}
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/VBoxContainer/HBoxContainer2"]
margin_right = 326.0
margin_bottom = 24.0
size_flags_horizontal = 3
__meta__ = {
}
[node name="Host" type="Button" parent="Panel/VBoxContainer/HBoxContainer2/HBoxContainer"]
margin_right = 42.0
margin_bottom = 24.0
text = "Host"
__meta__ = {
}
[node name="Control" type="Control" parent="Panel/VBoxContainer/HBoxContainer2/HBoxContainer"]
margin_left = 46.0
margin_right = 241.0
margin_bottom = 24.0
size_flags_horizontal = 3
__meta__ = {
}
[node name="Connect" type="Button" parent="Panel/VBoxContainer/HBoxContainer2/HBoxContainer"]
margin_left = 245.0
margin_right = 326.0
margin_bottom = 24.0
text = "Connect to"
__meta__ = {
}
[node name="Disconnect" type="Button" parent="Panel/VBoxContainer/HBoxContainer2/HBoxContainer"]
visible = false
margin_left = 68.0
margin_right = 152.0
margin_bottom = 24.0
text = "Disconnect"
__meta__ = {
}
[node name="Hostname" type="LineEdit" parent="Panel/VBoxContainer/HBoxContainer2"]
margin_left = 330.0
margin_right = 984.0
margin_bottom = 24.0
size_flags_horizontal = 3
size_flags_stretch_ratio = 2.0
text = "localhost"
placeholder_text = "localhost"
__meta__ = {
}
[node name="Control" type="Control" parent="Panel/VBoxContainer"]
margin_top = 56.0
margin_right = 984.0
margin_bottom = 76.0
rect_min_size = Vector2( 0, 20 )
__meta__ = {
}
[node name="Game" parent="Panel/VBoxContainer" instance=ExtResource( 2 )]
anchor_right = 0.0
anchor_bottom = 0.0
margin_top = 80.0
margin_right = 984.0
margin_bottom = 560.0
[node name="AcceptDialog" type="AcceptDialog" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -200.0
margin_top = -100.0
margin_right = 200.0
margin_bottom = 100.0
dialog_text = "Connection closed"
__meta__ = {
}
[connection signal="pressed" from="Panel/VBoxContainer/HBoxContainer2/HBoxContainer/Host" to="." method="_on_Host_pressed"]
[connection signal="pressed" from="Panel/VBoxContainer/HBoxContainer2/HBoxContainer/Connect" to="." method="_on_Connect_pressed"]
[connection signal="pressed" from="Panel/VBoxContainer/HBoxContainer2/HBoxContainer/Disconnect" to="." method="_on_Disconnect_pressed"]

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extends Control
const _crown = preload("res://img/crown.png")
onready var _list = $HBoxContainer/VBoxContainer/ItemList
onready var _action = $HBoxContainer/VBoxContainer/Action
var _players = []
var _turn = -1
master func set_player_name(name):
var sender = get_tree().get_rpc_sender_id()
rpc("update_player_name", sender, name)
sync func update_player_name(player, name):
var pos = _players.find(player)
if pos != -1:
_list.set_item_text(pos, name)
master func request_action(action):
var sender = get_tree().get_rpc_sender_id()
if _players[_turn] != get_tree().get_rpc_sender_id():
rpc("_log", "Someone is trying to cheat! %s" % str(sender))
return
do_action(action)
next_turn()
sync func do_action(action):
var name = _list.get_item_text(_turn)
var val = randi() % 100
rpc("_log", "%s: %ss %d" % [name, action, val])
sync func set_turn(turn):
_turn = turn
if turn >= _players.size():
return
for i in range(0, _players.size()):
if i == turn:
_list.set_item_icon(i, _crown)
else:
_list.set_item_icon(i, null)
_action.disabled = _players[turn] != get_tree().get_network_unique_id()
sync func del_player(id):
var pos = _players.find(id)
if pos == -1:
return
_players.remove(pos)
_list.remove_item(pos)
if _turn > pos:
_turn -= 1
if get_tree().is_network_server():
rpc("set_turn", _turn)
sync func add_player(id, name=""):
_players.append(id)
if name == "":
_list.add_item("... connecting ...", null, false)
else:
_list.add_item(name, null, false)
func get_player_name(pos):
if pos < _list.get_item_count():
return _list.get_item_text(pos)
else:
return "Error!"
func next_turn():
_turn += 1
if _turn >= _players.size():
_turn = 0
rpc("set_turn", _turn)
func start():
set_turn(0)
func stop():
_players.clear()
_list.clear()
_turn = 0
_action.disabled = true
func on_peer_add(id):
if not get_tree().is_network_server():
return
for i in range(0, _players.size()):
rpc_id(id, "add_player", _players[i], get_player_name(i))
rpc("add_player", id)
rpc_id(id, "set_turn", _turn)
func on_peer_del(id):
if not get_tree().is_network_server():
return
rpc("del_player", id)
sync func _log(what):
$HBoxContainer/RichTextLabel.add_text(what + "\n")
func _on_Action_pressed():
if get_tree().is_network_server():
do_action("roll")
next_turn()
else:
rpc_id(1, "request_action", "roll")

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extends Control
const DEF_PORT = 8080
const PROTO_NAME = "ludus"
onready var _host_btn = $Panel/VBoxContainer/HBoxContainer2/HBoxContainer/Host
onready var _connect_btn = $Panel/VBoxContainer/HBoxContainer2/HBoxContainer/Connect
onready var _disconnect_btn = $Panel/VBoxContainer/HBoxContainer2/HBoxContainer/Disconnect
onready var _name_edit = $Panel/VBoxContainer/HBoxContainer/NameEdit
onready var _host_edit = $Panel/VBoxContainer/HBoxContainer2/Hostname
onready var _game = $Panel/VBoxContainer/Game
func _ready():
get_tree().connect("network_peer_disconnected", self, "_peer_disconnected")
get_tree().connect("network_peer_connected", self, "_peer_connected")
$AcceptDialog.get_label().align = Label.ALIGN_CENTER
$AcceptDialog.get_label().valign = Label.VALIGN_CENTER
func start_game():
_host_btn.disabled = true
_name_edit.editable = false
_host_edit.editable = false
_connect_btn.hide()
_disconnect_btn.show()
_game.start()
func stop_game():
_host_btn.disabled = false
_name_edit.editable = true
_host_edit.editable = true
_disconnect_btn.hide()
_connect_btn.show()
_game.stop()
func _close_network():
if get_tree().is_connected("server_disconnected", self, "_close_network"):
get_tree().disconnect("server_disconnected", self, "_close_network")
if get_tree().is_connected("connection_failed", self, "_close_network"):
get_tree().disconnect("connection_failed", self, "_close_network")
if get_tree().is_connected("connected_to_server", self, "_connected"):
get_tree().disconnect("connected_to_server", self, "_connected")
stop_game()
$AcceptDialog.show_modal()
$AcceptDialog.get_close_button().grab_focus()
get_tree().set_network_peer(null)
func _connected():
_game.rpc("set_player_name", _name_edit.text)
func _peer_connected(id):
_game.on_peer_add(id)
func _peer_disconnected(id):
_game.on_peer_del(id)
func _on_Host_pressed():
var host = WebSocketServer.new()
host.listen(DEF_PORT, PoolStringArray(["ludus"]), true)
get_tree().connect("server_disconnected", self, "_close_network")
get_tree().set_network_peer(host)
_game.add_player(1, _name_edit.text)
start_game()
func _on_Disconnect_pressed():
_close_network()
func _on_Connect_pressed():
var host = WebSocketClient.new()
host.connect_to_url("ws://" + _host_edit.text + ":" + str(DEF_PORT), PoolStringArray([PROTO_NAME]), true)
get_tree().connect("connection_failed", self, "_close_network")
get_tree().connect("connected_to_server", self, "_connected")
get_tree().set_network_peer(host)
start_game()