diff --git a/2d/space_shooter/engine.cfg b/2d/space_shooter/engine.cfg index 8563bd8a..177cf886 100644 --- a/2d/space_shooter/engine.cfg +++ b/2d/space_shooter/engine.cfg @@ -1,6 +1,6 @@ [application] -name="Simple Shooter" +name="Space Shooter" main_scene="res://main_menu.tscn" icon="res://icon.png" diff --git a/2d/space_shooter/ship.gd b/2d/space_shooter/ship.gd index d3a4cd33..43751112 100644 --- a/2d/space_shooter/ship.gd +++ b/2d/space_shooter/ship.gd @@ -35,7 +35,7 @@ func _fixed_process(delta): set_pos(pos) - if (shooting and not prev_shooting): + if (shooting and not prev_shooting and not killed): # Just pressed var shot = preload("res://shot.tscn").instance() # Use the Position2D as reference @@ -65,7 +65,6 @@ func _hit_something(): get_node("../hud/game_over").show() get_node("/root/game_state").game_over() get_parent().stop() - set_process(false) func _on_ship_body_enter(body):