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https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-06 16:00:08 +01:00
Remove trailing space characters in the formatting script
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@@ -96,7 +96,7 @@ public class Node25D : Node2D, IComparable<Node25D>
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{
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spatialNode = GetChild<Spatial>(0);
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}
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GlobalPosition = transform25D.FlatPosition;
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}
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@@ -59,7 +59,7 @@ public class Viewport25D : Control
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{
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return;
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}
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// View mode polling.
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var viewModeChangedThisFrame = false;
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var newViewMode = viewModeButtonGroup.GetPressedButton().GetIndex();
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@@ -69,7 +69,7 @@ public class Viewport25D : Control
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viewModeChangedThisFrame = true;
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RecursiveChangeViewMode(GetTree().EditedSceneRoot);
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}
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// Zooming.
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if (Input.IsMouseButtonPressed((int)ButtonList.WheelUp))
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{
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@@ -80,11 +80,11 @@ public class Viewport25D : Control
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zoomLevel -= 1;
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}
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float zoom = GetZoomAmount();
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// Viewport size.
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Vector2 size = GetGlobalRect().Size;
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viewport2d.Size = size;
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// Viewport transform.
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Transform2D viewportTrans = Transform2D.Identity;
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viewportTrans.x *= zoom;
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@@ -92,7 +92,7 @@ public class Viewport25D : Control
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viewportTrans.origin = viewportTrans.BasisXform(viewportCenter) + size / 2;
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viewport2d.CanvasTransform = viewportTrans;
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viewportOverlay.CanvasTransform = viewportTrans;
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// Delete unused gizmos.
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var selection = editorInterface.GetSelection().GetSelectedNodes();
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var overlayChildren = viewportOverlay.GetChildren();
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@@ -18,7 +18,7 @@ rect_min_size = Vector2( 500, 50 )
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text = "
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Controls: WASD to move, Space to jump, R to reset, Shift to walk, T to toggle isometric controls, C to view cube demo, Tab to toggle hints.
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UIOJKL to change view mode. U = Forty Five deg, I = Isometric,
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UIOJKL to change view mode. U = Forty Five deg, I = Isometric,
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O = Top Down, J = Front Side, K = Oblique Y, L = Oblique Z
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Not every view mode is meant to be good, it's just to showcase what the system can do.
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@@ -18,7 +18,7 @@ rect_min_size = Vector2( 500, 50 )
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text = "
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Controls: WASDQE to rotate, R to reset, C to return to the world, Tab to toggle hints.
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UIOKL to change view mode. U = Forty Five deg, I = Isometric,
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UIOKL to change view mode. U = Forty Five deg, I = Isometric,
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O = Top Down, K = Oblique Y, L = Oblique Z
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Not every view mode is meant to be good, it's just to showcase what the system can do.
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@@ -84,7 +84,7 @@ public class Main : Node
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// Choose the velocity.
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mobInstance.SetLinearVelocity(new Vector2(RandRange(150f, 250f), 0).Rotated(direction));
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GetNode("HUD").Connect("StartGame", mobInstance, "OnStartGame");
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}
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}
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@@ -23,7 +23,7 @@ public class Mob : RigidBody2D
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{
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QueueFree();
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}
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public void OnStartGame()
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{
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QueueFree();
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