Remove trailing space characters in the formatting script

This commit is contained in:
Aaron Franke
2020-06-17 14:53:10 -04:00
parent d3317cc91d
commit 35d44b5d85
36 changed files with 53 additions and 51 deletions

View File

@@ -11,7 +11,7 @@ Renderer: GLES 2
The Pong game is rendered to a custom
[`Viewport`](https://docs.godotengine.org/en/latest/classes/class_viewport.html)
node rather than the main Viewport. In the code,
`get_texture()` is called on the Viewport to get a
`get_texture()` is called on the Viewport to get a
[`ViewportTexture`](https://docs.godotengine.org/en/latest/classes/class_viewporttexture.html),
which is then assigned to the quad's material's albedo texture.

View File

@@ -11,7 +11,7 @@ Renderer: GLES 2
The 3D robot is rendered to a custom
[`Viewport`](https://docs.godotengine.org/en/latest/classes/class_viewport.html)
node rather than the main Viewport. In the code,
`get_texture()` is called on the Viewport to get a
`get_texture()` is called on the Viewport to get a
[`ViewportTexture`](https://docs.godotengine.org/en/latest/classes/class_viewporttexture.html),
which is then assigned to the sprite's texture.

View File

@@ -2,20 +2,20 @@ extends Spatial
# Handle the motion of both players' camera as well as communication with the
# SplitScreen shader to achieve the dynamic split screen effet
#
# Cameras are place on the segment joining the two players, either in the middle
#
# Cameras are place on the segment joining the two players, either in the middle
# if players are close enough or at a fixed distance if they are not.
# In the first case, both cameras being at the same location, only the view of
# the first one is used for the entire screen thus allowing the players to play
# In the first case, both cameras being at the same location, only the view of
# the first one is used for the entire screen thus allowing the players to play
# on a unsplit screen.
# In the second case, the screen is split in two with a line perpendicular to the
# segement joining the two players.
#
#
# The points of customization are:
# max_separation: the distance between players at which the view starts to split
# split_line_thickness: the thickness of the split line in pixels
# split_line_color: color of the split line
# adaptive_split_line_thickness: if true, the split line thickness will vary
# adaptive_split_line_thickness: if true, the split line thickness will vary
# depending on the distance between players. If false, the thickness will
# be constant and equal to split_line_thickness

View File

@@ -32,7 +32,7 @@ achieve the effect.
The cameras are placed on the segment joining the two players,
either in the middle if they're close enough or at a fixed
distance otherwise.
distance otherwise.
## How to use it

View File

@@ -1,6 +1,6 @@
# Screen Capture
An example showing how to take screenshots of the screen.
An example showing how to take screenshots of the screen.
Language: GDScript