Deploy exported HTML5 demos to GitHub Pages

This makes it possible for users to test Godot's features without
having to download anything.
This commit is contained in:
Hugo Locurcio
2021-02-21 23:57:08 +01:00
parent 99ad90bd0d
commit 36db05c3b9
6 changed files with 249 additions and 0 deletions

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.github/dist/.nojekyll vendored Normal file
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[preset.0]
name="HTML5"
platform="HTML5"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path=""
script_export_mode=1
script_encryption_key=""
[preset.0.options]
custom_template/debug=""
custom_template/release=""
variant/export_type=0
vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=false
html/custom_html_shell=""
html/head_include=""
html/full_window_size=true

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<!-- The list of demos will be inserted above by the CI process. -->
</ul>
<h2>Unavailable demos</h2>
<ul>
<li><code>2d/hdr/</code>: Not supported on HTML5 yet.
<li><code>3d/voxel/</code>: Not supported on HTML5 yet.
<li><code>audio/device_changer/</code>: Not supported on HTML5 due to browser limitations.
<li><code>loading/background_load/</code>: Not supported on HTML5 yet.
<li><code>loading/multiple_threads_loading/</code>: Not supported on HTML5 yet.
<li><code>loading/threads/</code>: Not supported on HTML5 yet.
<li><code>misc/matrix_transform/</code>: Results are only visible in the editor.
<li><code>mobile/android_iap/</code>: Only relevant on native Android.
<li><code>mobile/sensors/</code>: Not supported on HTML5 yet.
<li><code>mono/*/</code>: Not available yet (requires Mono-enabled HTML5 build).</li>
<li><code>networking/*/</code>: Doesn't make sense to be hosted on a static host, as the server must be hosted on the same origin due to the browser's same-origin policy.</li>
<li><code>plugins/*/</code>: Only effective within the editor.</li>
</ul>
</body>
</html>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Godot demos exported to HTML5</title>
<style>
:root {
--background-color: #fff;
--text-color: #222;
--link-color: hsl(220, 100%, 45%);
--link-underline-color: hsla(220, 100%, 45%, 0.3);
}
@media (prefers-color-scheme: dark) {
:root {
--background-color: #222;
--text-color: #eee;
--link-color: hsl(200, 100%, 70%);
--link-underline-color: hsla(200, 100%, 70%, 0.3);
}
}
*:focus {
/* More visible outline for better keyboard navigation. */
outline: 0.125rem solid hsl(220, 100%, 62.5%);
/* Make the outline always appear above other elements. */
position: relative;
}
html {
background-color: var(--background-color);
color: var(--text-color);
}
body {
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen-Sans, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
max-width: 50rem;
margin: 0 auto;
padding: 0.75rem;
line-height: 1.618rem;
}
h2 {
margin-top: 2.5rem;
}
a {
color: var(--link-color);
text-decoration-color: var(--link-underline-color);
text-decoration-thickness: 0.125rem;
}
a:hover {
filter: brightness(117.5%);
}
a:active {
filter: brightness(82.5%);
}
ul {
padding-left: 0;
}
li {
display: block;
}
li a {
display: inline-block;
width: 100%;
height: 4rem;
margin-left: 0.5rem;
}
li a:hover {
background-color: hsla(0, 0%, 50%, 0.1);
}
</style>
</head>
<body>
<h1>Godot demo projects</h1>
<p>
This page lists
<a href="https://github.com/godotengine/godot-demo-projects">official Godot demo projects</a>
exported to HTML5 for testing purposes. These projects are deployed automatically
on every commit on the <code>master</code> branch of the repository.
</p>
<p>
The HTML5 exports on this page are provided for demonstration purposes only.
Some of these demos may not function or render correctly on HTML5,
especially on mobile devices.
For best performance, it's recommended to
<a href="https://godotengine.org/download">download</a> a native editor
and run the demo project by importing its files in the project manager.
</p>
<p>
See the
<a href="https://docs.godotengine.org/en/stable/getting_started/workflow/export/exporting_for_web.html">Exporting for the Web</a>
documentation for information on exporting your own projects to HTML5.
</p>
<h2>List of demos</h2>
<ul>
<!-- The list of demos will be inserted below by the CI process. -->

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name: Export projects to HTML5 and deploy to GitHub Pages
on:
push:
branches:
- master
env:
GODOT_VERSION: 3.2.3
jobs:
export-html5:
name: Export projects to HTML5 and deploy to GitHub Pages
runs-on: ubuntu-20.04
container:
image: barichello/godot-ci:3.2.3
steps:
- name: Checkout
uses: actions/checkout@v2.3.4
- name: Setup
run: |
mkdir -p ~/.local/share/godot/templates/
mv /root/.local/share/godot/templates/$GODOT_VERSION.stable ~/.local/share/godot/templates/$GODOT_VERSION.stable
- name: Export projects to HTML5
run: |
apt-get update -qq && apt-get install -qqq imagemagick
# Don't export Mono demos (not supported yet), demos that can't be run in HTML5
# since they're platform-specific or demos that are currently broken in HTML5.
# Remember to update `.github/dist/footer.html` when updating the list of excluded demos.
rm -rf \
2d/hdr/ \
3d/voxel/ \
audio/device_changer/ \
loading/background_load/ \
loading/multiple_threads_loading/ \
loading/threads/ \
misc/matrix_transform/ \
mobile/android_iap/ \
mobile/sensors/ \
mono/ \
networking/ \
plugins/
for panorama in 3d/material_testers/backgrounds/*.hdr; do
# Decrease the resolution to get below the 20 MB per-file limit.
# Otherwise, the website can't be deployed as files larger than 20 MB
# can't be pushed to GitHub anymore.
mogrify -resize 75% "$panorama"
done
BASEDIR="$PWD"
# Use absolute paths so that we can `cd` without having to go back to the parent directory manually.
for demo in */*/; do
echo ""
echo "================================"
echo "Exporting demo $demo..."
echo "================================"
mkdir -p "$BASEDIR/.github/dist/$demo"
cd "$BASEDIR/$demo"
# Copy an export template preset file configured for HTML5 exporting.
# This way, we don't have to commit `export_presets.cfg` for each project.
cp "$BASEDIR/.github/dist/export_presets.cfg" .
godot --export "HTML5" "$BASEDIR/.github/dist/$demo/index.html"
# Replace the WASM file with a symbolic link to avoid duplicating files in the pushed branch.
# (WASM files are identical across projects, but not PCK or HTML files.)
mv -f "$BASEDIR/.github/dist/$demo/index.wasm" "$BASEDIR/.github/dist/index.wasm"
# The symlink must be relative as it needs to point to a file within the pushed repository.
ln -s "../../index.wasm" "$BASEDIR/.github/dist/$demo/index.wasm"
# Append the demo to the list of demos for the website.
PROJECT_NAME=$(cat project.godot | grep "config/name" | cut -d '"' -f 2 | tr -d "\n")
echo "<li><a href='$demo'><img width="64" height="64" src="$demo/favicon.png" alt=""> $PROJECT_NAME</a></li>" >> "$BASEDIR/.github/dist/demos.html"
done
cat "$BASEDIR/.github/dist/header.html" "$BASEDIR/.github/dist/demos.html" "$BASEDIR/.github/dist/footer.html" > "$BASEDIR/.github/dist/index.html"
# Clean up files that don't need to be deployed.
rm -f "$BASEDIR/.github/dist/header.html" "$BASEDIR/.github/dist/demos.html" "$BASEDIR/.github/dist/footer.html" "$BASEDIR/.github/dist/export_presets.cfg"
# Installing rsync is needed in order to deploy to GitHub Pages. Without it, the build will fail.
- name: Install rsync 📚
run: |
apt-get update -qq && apt-get install -qqq rsync
- name: Deploy to GitHub Pages 🚀
uses: JamesIves/github-pages-deploy-action@releases/v3
with:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# The branch the action should deploy to.
BRANCH: gh-pages
# The folder the action should deploy.
FOLDER: .github/dist
# Artifacts are large; don't keep the branch's history.
SINGLE_COMMIT: true