mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-07 00:10:09 +01:00
Deploy exported HTML5 demos to GitHub Pages
This makes it possible for users to test Godot's features without having to download anything.
This commit is contained in:
0
.github/dist/.nojekyll
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.github/dist/.nojekyll
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.github/dist/export_presets.cfg
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.github/dist/export_presets.cfg
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[preset.0]
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name="HTML5"
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platform="HTML5"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path=""
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script_export_mode=1
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script_encryption_key=""
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[preset.0.options]
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custom_template/debug=""
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custom_template/release=""
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variant/export_type=0
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vram_texture_compression/for_desktop=true
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vram_texture_compression/for_mobile=false
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html/custom_html_shell=""
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html/head_include=""
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html/full_window_size=true
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.github/dist/footer.html
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.github/dist/footer.html
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<!-- The list of demos will be inserted above by the CI process. -->
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</ul>
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<h2>Unavailable demos</h2>
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<ul>
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<li><code>2d/hdr/</code>: Not supported on HTML5 yet.
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<li><code>3d/voxel/</code>: Not supported on HTML5 yet.
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<li><code>audio/device_changer/</code>: Not supported on HTML5 due to browser limitations.
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<li><code>loading/background_load/</code>: Not supported on HTML5 yet.
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<li><code>loading/multiple_threads_loading/</code>: Not supported on HTML5 yet.
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<li><code>loading/threads/</code>: Not supported on HTML5 yet.
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<li><code>misc/matrix_transform/</code>: Results are only visible in the editor.
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<li><code>mobile/android_iap/</code>: Only relevant on native Android.
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<li><code>mobile/sensors/</code>: Not supported on HTML5 yet.
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<li><code>mono/*/</code>: Not available yet (requires Mono-enabled HTML5 build).</li>
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<li><code>networking/*/</code>: Doesn't make sense to be hosted on a static host, as the server must be hosted on the same origin due to the browser's same-origin policy.</li>
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<li><code>plugins/*/</code>: Only effective within the editor.</li>
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</ul>
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</body>
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</html>
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.github/dist/header.html
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.github/dist/header.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Godot demos exported to HTML5</title>
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<style>
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:root {
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--background-color: #fff;
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--text-color: #222;
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--link-color: hsl(220, 100%, 45%);
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--link-underline-color: hsla(220, 100%, 45%, 0.3);
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}
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@media (prefers-color-scheme: dark) {
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:root {
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--background-color: #222;
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--text-color: #eee;
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--link-color: hsl(200, 100%, 70%);
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--link-underline-color: hsla(200, 100%, 70%, 0.3);
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}
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}
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*:focus {
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/* More visible outline for better keyboard navigation. */
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outline: 0.125rem solid hsl(220, 100%, 62.5%);
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/* Make the outline always appear above other elements. */
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position: relative;
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}
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html {
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background-color: var(--background-color);
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color: var(--text-color);
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}
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body {
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font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen-Sans, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
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max-width: 50rem;
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margin: 0 auto;
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padding: 0.75rem;
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line-height: 1.618rem;
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}
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h2 {
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margin-top: 2.5rem;
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}
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a {
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color: var(--link-color);
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text-decoration-color: var(--link-underline-color);
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text-decoration-thickness: 0.125rem;
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}
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a:hover {
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filter: brightness(117.5%);
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}
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a:active {
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filter: brightness(82.5%);
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}
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ul {
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padding-left: 0;
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}
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li {
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display: block;
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}
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li a {
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display: inline-block;
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width: 100%;
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height: 4rem;
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margin-left: 0.5rem;
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}
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li a:hover {
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background-color: hsla(0, 0%, 50%, 0.1);
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}
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</style>
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</head>
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<body>
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<h1>Godot demo projects</h1>
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<p>
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This page lists
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<a href="https://github.com/godotengine/godot-demo-projects">official Godot demo projects</a>
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exported to HTML5 for testing purposes. These projects are deployed automatically
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on every commit on the <code>master</code> branch of the repository.
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</p>
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<p>
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The HTML5 exports on this page are provided for demonstration purposes only.
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Some of these demos may not function or render correctly on HTML5,
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especially on mobile devices.
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For best performance, it's recommended to
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<a href="https://godotengine.org/download">download</a> a native editor
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and run the demo project by importing its files in the project manager.
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</p>
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<p>
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See the
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<a href="https://docs.godotengine.org/en/stable/getting_started/workflow/export/exporting_for_web.html">Exporting for the Web</a>
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documentation for information on exporting your own projects to HTML5.
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</p>
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<h2>List of demos</h2>
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<ul>
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<!-- The list of demos will be inserted below by the CI process. -->
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.github/workflows/export_html5.yml
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.github/workflows/export_html5.yml
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name: Export projects to HTML5 and deploy to GitHub Pages
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on:
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push:
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branches:
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- master
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env:
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GODOT_VERSION: 3.2.3
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jobs:
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export-html5:
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name: Export projects to HTML5 and deploy to GitHub Pages
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runs-on: ubuntu-20.04
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container:
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image: barichello/godot-ci:3.2.3
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steps:
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- name: Checkout
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uses: actions/checkout@v2.3.4
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- name: Setup
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run: |
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mkdir -p ~/.local/share/godot/templates/
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mv /root/.local/share/godot/templates/$GODOT_VERSION.stable ~/.local/share/godot/templates/$GODOT_VERSION.stable
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- name: Export projects to HTML5
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run: |
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apt-get update -qq && apt-get install -qqq imagemagick
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# Don't export Mono demos (not supported yet), demos that can't be run in HTML5
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# since they're platform-specific or demos that are currently broken in HTML5.
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# Remember to update `.github/dist/footer.html` when updating the list of excluded demos.
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rm -rf \
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2d/hdr/ \
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3d/voxel/ \
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audio/device_changer/ \
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loading/background_load/ \
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loading/multiple_threads_loading/ \
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loading/threads/ \
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misc/matrix_transform/ \
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mobile/android_iap/ \
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mobile/sensors/ \
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mono/ \
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networking/ \
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plugins/
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for panorama in 3d/material_testers/backgrounds/*.hdr; do
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# Decrease the resolution to get below the 20 MB per-file limit.
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# Otherwise, the website can't be deployed as files larger than 20 MB
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# can't be pushed to GitHub anymore.
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mogrify -resize 75% "$panorama"
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done
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BASEDIR="$PWD"
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# Use absolute paths so that we can `cd` without having to go back to the parent directory manually.
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for demo in */*/; do
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echo ""
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echo "================================"
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echo "Exporting demo $demo..."
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echo "================================"
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mkdir -p "$BASEDIR/.github/dist/$demo"
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cd "$BASEDIR/$demo"
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# Copy an export template preset file configured for HTML5 exporting.
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# This way, we don't have to commit `export_presets.cfg` for each project.
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cp "$BASEDIR/.github/dist/export_presets.cfg" .
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godot --export "HTML5" "$BASEDIR/.github/dist/$demo/index.html"
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# Replace the WASM file with a symbolic link to avoid duplicating files in the pushed branch.
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# (WASM files are identical across projects, but not PCK or HTML files.)
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mv -f "$BASEDIR/.github/dist/$demo/index.wasm" "$BASEDIR/.github/dist/index.wasm"
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# The symlink must be relative as it needs to point to a file within the pushed repository.
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ln -s "../../index.wasm" "$BASEDIR/.github/dist/$demo/index.wasm"
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# Append the demo to the list of demos for the website.
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PROJECT_NAME=$(cat project.godot | grep "config/name" | cut -d '"' -f 2 | tr -d "\n")
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echo "<li><a href='$demo'><img width="64" height="64" src="$demo/favicon.png" alt=""> $PROJECT_NAME</a></li>" >> "$BASEDIR/.github/dist/demos.html"
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done
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cat "$BASEDIR/.github/dist/header.html" "$BASEDIR/.github/dist/demos.html" "$BASEDIR/.github/dist/footer.html" > "$BASEDIR/.github/dist/index.html"
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# Clean up files that don't need to be deployed.
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rm -f "$BASEDIR/.github/dist/header.html" "$BASEDIR/.github/dist/demos.html" "$BASEDIR/.github/dist/footer.html" "$BASEDIR/.github/dist/export_presets.cfg"
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# Installing rsync is needed in order to deploy to GitHub Pages. Without it, the build will fail.
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- name: Install rsync 📚
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run: |
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apt-get update -qq && apt-get install -qqq rsync
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- name: Deploy to GitHub Pages 🚀
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uses: JamesIves/github-pages-deploy-action@releases/v3
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with:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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# The branch the action should deploy to.
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BRANCH: gh-pages
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# The folder the action should deploy.
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FOLDER: .github/dist
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# Artifacts are large; don't keep the branch's history.
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SINGLE_COMMIT: true
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