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https://github.com/godotengine/godot-demo-projects.git
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Update Voxel demo to Godot 4
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@@ -1,8 +1,9 @@
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[remap]
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importer="texture"
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type="StreamTexture2D"
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path="res://.godot/imported/texture_sheet.png-52286655fc64f0acb01bdaefe1f1bd3e.stex"
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type="CompressedTexture2D"
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uid="uid://d3f34krqfgdjd"
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path="res://.godot/imported/texture_sheet.png-52286655fc64f0acb01bdaefe1f1bd3e.ctex"
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metadata={
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"vram_texture": false
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}
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@@ -10,26 +11,23 @@ metadata={
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[deps]
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source_file="res://world/textures/texture_sheet.png"
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dest_files=["res://.godot/imported/texture_sheet.png-52286655fc64f0acb01bdaefe1f1bd3e.stex"]
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dest_files=["res://.godot/imported/texture_sheet.png-52286655fc64f0acb01bdaefe1f1bd3e.ctex"]
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[params]
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compress/mode=0
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compress/lossy_quality=1.0
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compress/hdr_mode=0
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=true
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flags/filter=false
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flags/mipmaps=true
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flags/anisotropic=true
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flags/srgb=2
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=false
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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process/hdr_as_srgb=false
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process/size_limit=0
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detect_3d/compress_to=0
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