Simplify 3D in 2D demo

This commit is contained in:
Aaron Franke
2020-12-06 19:28:48 -05:00
parent 3147c6c5bd
commit 3d9bcc6d97
4 changed files with 45 additions and 45 deletions

View File

@@ -1,45 +1,16 @@
extends Node2D
# These first 3 members are for the sprite animation.
const MAX_FRAME_FOR_SPRITE = 4
const FRAME_SWITCH_TIME = 0.2
var frame_switch_timer = 0
var viewport_initial_size = Vector2()
onready var viewport = $Viewport
onready var sprite = $Sprite2D
onready var viewport_sprite = $ViewportSprite
func _ready():
# We want Godot to load everything but be hidden for a bit.
viewport_sprite.modulate = Color(1, 1, 1, 0.01)
$AnimatedSprite.play()
#warning-ignore:return_value_discarded
get_viewport().connect("size_changed", self, "_root_viewport_size_changed")
viewport_initial_size = viewport.size
# Assign the sprite's texture to the viewport texture.
viewport.set_clear_mode(Viewport.CLEAR_MODE_ONLY_NEXT_FRAME)
# Let two frames pass to make sure the screen was captured.
yield(get_tree(), "idle_frame")
yield(get_tree(), "idle_frame")
viewport_sprite.texture = viewport.get_texture()
# Hide a little bit longer just in case.
for _unused in range(50):
yield(get_tree(), "idle_frame")
viewport_sprite.modulate = Color.white # Default modulate color.
# Simple frame-based animation.
func _process(delta):
frame_switch_timer += delta
if frame_switch_timer >= FRAME_SWITCH_TIME:
frame_switch_timer -= FRAME_SWITCH_TIME
sprite.frame += 1
if sprite.frame > MAX_FRAME_FOR_SPRITE:
sprite.frame = 0
# Called when the root's viewport size changes (i.e. when the window is resized).
# This is done to handle multiple resolutions without losing quality.
@@ -47,4 +18,4 @@ func _root_viewport_size_changed():
# The viewport is resized depending on the window height.
# To compensate for the larger resolution, the viewport sprite is scaled down.
viewport.size = Vector2.ONE * get_viewport().size.y
viewport_sprite.scale = Vector2.ONE * viewport_initial_size.y / get_viewport().size.y
viewport_sprite.scale = Vector2(1, -1) * viewport_initial_size.y / get_viewport().size.y

View File

@@ -1,24 +1,43 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=11 format=2]
[ext_resource path="res://3d_in_2d.gd" type="Script" id=1]
[ext_resource path="res://robot_demo.png" type="Texture" id=2]
[ext_resource path="res://robot_3d.tscn" type="PackedScene" id=3]
[sub_resource type="ViewportTexture" id=1]
viewport_path = NodePath("Viewport")
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 64, 64 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 2 )
region = Rect2( 64, 0, 64, 64 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 2 )
region = Rect2( 128, 0, 64, 64 )
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 2 )
region = Rect2( 192, 0, 64, 64 )
[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 2 )
region = Rect2( 256, 0, 64, 64 )
[sub_resource type="SpriteFrames" id=7]
animations = [ {
"frames": [ SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[node name="3Din2D" type="Node2D"]
script = ExtResource( 1 )
[node name="Sprite2D" type="Sprite" parent="."]
position = Vector2( 339.942, 311.204 )
scale = Vector2( 3, 3 )
texture = ExtResource( 2 )
vframes = 2
hframes = 16
frame = 4
[node name="ViewportSprite" type="Sprite" parent="."]
position = Vector2( 600, 320 )
rotation = 3.14159
[node name="Viewport" type="Viewport" parent="."]
size = Vector2( 300, 300 )
own_world = true
@@ -29,6 +48,16 @@ usage = 3
[node name="Robot3D" parent="Viewport" instance=ExtResource( 3 )]
[node name="ViewportSprite" type="Sprite" parent="."]
position = Vector2( 650, 300 )
scale = Vector2( 1, -1 )
texture = SubResource( 1 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
position = Vector2( 350, 300 )
scale = Vector2( 3, 3 )
frames = SubResource( 7 )
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2( 512, 300 )
current = true

View File

@@ -225,7 +225,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 2.75 )
fov = 65.0
near = 0.1
[node name="OmniLight" type="OmniLight" parent="."]
[node name="OmniLight1" type="OmniLight" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.25091, 1.43155, 2.15467 )
light_color = Color( 1, 0.915375, 0.816406, 1 )

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.9 KiB

After

Width:  |  Height:  |  Size: 5.5 KiB