Update demos for Godot 4.4

- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
This commit is contained in:
Hugo Locurcio
2025-01-10 22:59:00 +01:00
parent 5557b10cfa
commit 4d49bbd1b8
817 changed files with 1898 additions and 1562 deletions

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@@ -0,0 +1 @@
uid://1p4pju37s0lv

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@@ -15,7 +15,7 @@ config/description="A demo showing how to use scene instancing to
make many duplicates of the same object."
config/tags=PackedStringArray("2d", "demo", "official")
run/main_scene="res://scene_instancing.tscn"
config/features=PackedStringArray("4.2")
config/features=PackedStringArray("4.4")
config/icon="res://icon.webp"
[debug]

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@@ -1,6 +1,6 @@
[gd_scene load_steps=13 format=3 uid="uid://rcsr8t4nw526"]
[ext_resource type="Script" path="res://ball_factory.gd" id="1"]
[ext_resource type="Script" uid="uid://1p4pju37s0lv" path="res://ball_factory.gd" id="1"]
[ext_resource type="PackedScene" uid="uid://cgx884jv27maj" path="res://ball.tscn" id="2"]
[sub_resource type="PhysicsMaterial" id="1"]