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Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
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@@ -1,10 +1,10 @@
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[gd_scene load_steps=26 format=3 uid="uid://bo5sv4e5gv8rc"]
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[ext_resource type="Script" path="res://day_night_cycle.gd" id="3_qt5yq"]
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[ext_resource type="Script" path="res://spin.gd" id="3_umwj4"]
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[ext_resource type="Script" uid="uid://dob2lvq6f7h5y" path="res://day_night_cycle.gd" id="3_qt5yq"]
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[ext_resource type="Script" uid="uid://de4hddw681f7y" path="res://spin.gd" id="3_umwj4"]
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[ext_resource type="Texture2D" uid="uid://dxd67gur3av1s" path="res://logo_projector.png" id="5_ink5e"]
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[ext_resource type="Texture2D" uid="uid://chjqieyps5n5r" path="res://checker.png" id="14"]
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[ext_resource type="Script" path="res://tester.gd" id="18"]
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[ext_resource type="Script" uid="uid://ddwdhnegsosxg" path="res://tester.gd" id="18"]
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[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_7hpiw"]
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@@ -15,8 +15,7 @@ process_mode = 3
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[sub_resource type="Environment" id="11"]
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background_mode = 2
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sky = SubResource("10")
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tonemap_mode = 3
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tonemap_white = 6.0
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tonemap_mode = 4
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sdfgi_min_cell_size = 0.05
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sdfgi_cascade0_distance = 3.2
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sdfgi_max_distance = 51.2
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