Update demos for Godot 4.4

- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
This commit is contained in:
Hugo Locurcio
2025-01-10 22:59:00 +01:00
parent 5557b10cfa
commit 4d49bbd1b8
817 changed files with 1898 additions and 1562 deletions

View File

@@ -1,10 +1,10 @@
[gd_scene load_steps=26 format=3 uid="uid://bo5sv4e5gv8rc"]
[ext_resource type="Script" path="res://day_night_cycle.gd" id="3_qt5yq"]
[ext_resource type="Script" path="res://spin.gd" id="3_umwj4"]
[ext_resource type="Script" uid="uid://dob2lvq6f7h5y" path="res://day_night_cycle.gd" id="3_qt5yq"]
[ext_resource type="Script" uid="uid://de4hddw681f7y" path="res://spin.gd" id="3_umwj4"]
[ext_resource type="Texture2D" uid="uid://dxd67gur3av1s" path="res://logo_projector.png" id="5_ink5e"]
[ext_resource type="Texture2D" uid="uid://chjqieyps5n5r" path="res://checker.png" id="14"]
[ext_resource type="Script" path="res://tester.gd" id="18"]
[ext_resource type="Script" uid="uid://ddwdhnegsosxg" path="res://tester.gd" id="18"]
[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_7hpiw"]
@@ -15,8 +15,7 @@ process_mode = 3
[sub_resource type="Environment" id="11"]
background_mode = 2
sky = SubResource("10")
tonemap_mode = 3
tonemap_white = 6.0
tonemap_mode = 4
sdfgi_min_cell_size = 0.05
sdfgi_cascade0_distance = 3.2
sdfgi_max_distance = 51.2