Update demos for Godot 4.4

- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
This commit is contained in:
Hugo Locurcio
2025-01-10 22:59:00 +01:00
parent 5557b10cfa
commit 4d49bbd1b8
817 changed files with 1898 additions and 1562 deletions

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@@ -0,0 +1 @@
uid://bvm23pul5m156

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@@ -0,0 +1 @@
uid://dsl7ogru2qvj6

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@@ -1,6 +1,6 @@
[gd_scene load_steps=9 format=3 uid="uid://b72b3llm3ks25"]
[ext_resource type="Script" path="res://door.gd" id="1_cd56o"]
[ext_resource type="Script" uid="uid://dsl7ogru2qvj6" path="res://door.gd" id="1_cd56o"]
[sub_resource type="BoxMesh" id="BoxMesh_uwx0y"]
size = Vector3(0.05, 3.25, 2.5)
@@ -45,8 +45,8 @@ tracks/0/keys = {
[sub_resource type="AnimationLibrary" id="AnimationLibrary_5gp0p"]
_data = {
"RESET": SubResource("Animation_4cjd4"),
"open": SubResource("Animation_6r4px")
&"RESET": SubResource("Animation_4cjd4"),
&"open": SubResource("Animation_6r4px")
}
[node name="Door" type="Node3D"]

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@@ -0,0 +1 @@
uid://bpnpab3ttyv8n

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@@ -1,8 +1,8 @@
[gd_scene load_steps=13 format=3 uid="uid://dp872nvjdbsc2"]
[ext_resource type="ArrayOccluder3D" uid="uid://cop123efet6j2" path="res://node_3d.occ" id="1_clbmh"]
[ext_resource type="Script" path="res://node_3d.gd" id="1_x3hdm"]
[ext_resource type="Script" path="res://camera.gd" id="2_6krsy"]
[ext_resource type="Script" uid="uid://bpnpab3ttyv8n" path="res://node_3d.gd" id="1_x3hdm"]
[ext_resource type="Script" uid="uid://bvm23pul5m156" path="res://camera.gd" id="2_6krsy"]
[ext_resource type="PackedScene" uid="uid://ck4wa4vxhhk1v" path="res://room.glb" id="2_fu476"]
[ext_resource type="PackedScene" uid="uid://b72b3llm3ks25" path="res://door.tscn" id="5_cprsk"]
@@ -15,8 +15,7 @@ sky_material = SubResource("PhysicalSkyMaterial_gmnym")
[sub_resource type="Environment" id="Environment_inqbi"]
background_mode = 2
sky = SubResource("Sky_85e0t")
tonemap_mode = 3
tonemap_white = 6.0
tonemap_mode = 4
fog_enabled = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bunpn"]

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@@ -14,7 +14,7 @@ config/name="Occlusion Culling and Mesh LOD"
config/description="This demo showcases the use of occlusion culling and mesh level of detail in a 3D scene."
config/tags=PackedStringArray("3d", "demo", "official", "performance", "rendering")
run/main_scene="res://node_3d.tscn"
config/features=PackedStringArray("4.3")
config/features=PackedStringArray("4.4")
config/icon="res://icon.webp"
[debug]

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@@ -18,6 +18,7 @@ nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true