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Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
This commit is contained in:
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3d/physics_tests/utils/camera_orbit.gd.uid
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3d/physics_tests/utils/camera_orbit.gd.uid
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uid://cx8vo58lobtgu
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3d/physics_tests/utils/characterbody_physics.gd.uid
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3d/physics_tests/utils/characterbody_physics.gd.uid
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uid://ckob04lrcf4w
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3d/physics_tests/utils/container_log.gd.uid
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3d/physics_tests/utils/container_log.gd.uid
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uid://eleg6e366qxd
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3d/physics_tests/utils/control3d.gd.uid
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3d/physics_tests/utils/control3d.gd.uid
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uid://k4cta5vagong
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3d/physics_tests/utils/label_engine.gd.uid
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3d/physics_tests/utils/label_engine.gd.uid
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uid://do0udxc585k84
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3d/physics_tests/utils/label_fps.gd.uid
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3d/physics_tests/utils/label_fps.gd.uid
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uid://34ftr8y77xc0
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3d/physics_tests/utils/label_pause.gd.uid
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3d/physics_tests/utils/label_pause.gd.uid
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uid://bsrr8ude7isvn
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3d/physics_tests/utils/label_test.gd.uid
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3d/physics_tests/utils/label_test.gd.uid
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uid://bkvmvpx2kl536
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3d/physics_tests/utils/label_version.gd.uid
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3d/physics_tests/utils/label_version.gd.uid
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uid://bai0htaaejvop
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3d/physics_tests/utils/option_menu.gd.uid
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3d/physics_tests/utils/option_menu.gd.uid
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uid://4nrylag73hse
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3d/physics_tests/utils/rigidbody_ground_check.gd.uid
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3d/physics_tests/utils/rigidbody_ground_check.gd.uid
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uid://4rx7rkakkj28
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3d/physics_tests/utils/rigidbody_pick.gd.uid
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3d/physics_tests/utils/rigidbody_pick.gd.uid
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uid://cy2w4686igcmr
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3d/physics_tests/utils/scroll_log.gd.uid
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3d/physics_tests/utils/scroll_log.gd.uid
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uid://pagh264d7unt
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3d/physics_tests/utils/system.gd.uid
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3d/physics_tests/utils/system.gd.uid
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uid://bau7sgdbs7a8y
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3d/physics_tests/utils/system_log.gd.uid
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3d/physics_tests/utils/system_log.gd.uid
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uid://dx0o62ygt6yta
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