Update demos for Godot 4.4

- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
This commit is contained in:
Hugo Locurcio
2025-01-10 22:59:00 +01:00
parent 5557b10cfa
commit 4d49bbd1b8
817 changed files with 1898 additions and 1562 deletions

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@@ -0,0 +1 @@
uid://cwpf43cjk6o52

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@@ -24,8 +24,7 @@ background_mode = 2
sky = SubResource("1")
ambient_light_color = Color(1, 1, 1, 1)
ambient_light_sky_contribution = 0.5
tonemap_mode = 3
tonemap_white = 6.0
tonemap_mode = 4
glow_levels/7 = 1.0
glow_strength = 0.79
glow_bloom = 1.0

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@@ -18,6 +18,7 @@ nodes/root_name="Cube"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true

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@@ -18,6 +18,7 @@ nodes/root_name="Mushroom"
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true

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@@ -0,0 +1 @@
uid://8e5vq04gpm2b

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@@ -0,0 +1 @@
uid://86cixhtmw0n3

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@@ -15,7 +15,7 @@ config/description="Rigidbody character demo for 3D using a capsule for the char
"
config/tags=PackedStringArray("3d", "demo", "official", "physics")
run/main_scene="res://level.tscn"
config/features=PackedStringArray("4.3")
config/features=PackedStringArray("4.4")
config/icon="res://icon.webp"
[debug]