mirror of
https://github.com/godotengine/godot-demo-projects.git
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Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
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1
3d/rigidbody_character/level.gd.uid
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3d/rigidbody_character/level.gd.uid
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uid://cwpf43cjk6o52
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@@ -24,8 +24,7 @@ background_mode = 2
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sky = SubResource("1")
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ambient_light_color = Color(1, 1, 1, 1)
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ambient_light_sky_contribution = 0.5
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tonemap_mode = 3
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tonemap_white = 6.0
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tonemap_mode = 4
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glow_levels/7 = 1.0
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glow_strength = 0.79
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glow_bloom = 1.0
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@@ -18,6 +18,7 @@ nodes/root_name="Cube"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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@@ -18,6 +18,7 @@ nodes/root_name="Mushroom"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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3d/rigidbody_character/player/cubio.gd.uid
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3d/rigidbody_character/player/cubio.gd.uid
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uid://8e5vq04gpm2b
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3d/rigidbody_character/player/follow_camera.gd.uid
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3d/rigidbody_character/player/follow_camera.gd.uid
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uid://86cixhtmw0n3
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@@ -15,7 +15,7 @@ config/description="Rigidbody character demo for 3D using a capsule for the char
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"
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config/tags=PackedStringArray("3d", "demo", "official", "physics")
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run/main_scene="res://level.tscn"
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config/features=PackedStringArray("4.3")
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config/features=PackedStringArray("4.4")
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config/icon="res://icon.webp"
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[debug]
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