Update demos for Godot 4.4

- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
This commit is contained in:
Hugo Locurcio
2025-01-10 22:59:00 +01:00
parent 5557b10cfa
commit 4d49bbd1b8
817 changed files with 1898 additions and 1562 deletions

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@@ -14,7 +14,7 @@ config/name="Audio Spectrum Demo"
config/description="This is a demo showing how a spectrum analyzer can be built using Godot."
config/tags=PackedStringArray("audio", "demo", "official", "visualization")
run/main_scene="res://show_spectrum.tscn"
config/features=PackedStringArray("4.2")
config/features=PackedStringArray("4.4")
run/low_processor_mode=true
config/icon="res://icon.webp"

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@@ -0,0 +1 @@
uid://cl8xm0e7efs55

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@@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://dfyeamw4sg2af"]
[ext_resource type="Script" path="res://show_spectrum.gd" id="1"]
[ext_resource type="Script" uid="uid://cl8xm0e7efs55" path="res://show_spectrum.gd" id="1"]
[ext_resource type="AudioStream" uid="uid://dl3ppges2sw77" path="res://maldita.ogg" id="2"]
[node name="ShowSpectrum" type="Node2D"]