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Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
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@@ -14,7 +14,7 @@ config/name="Audio Spectrum Demo"
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config/description="This is a demo showing how a spectrum analyzer can be built using Godot."
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config/tags=PackedStringArray("audio", "demo", "official", "visualization")
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run/main_scene="res://show_spectrum.tscn"
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config/features=PackedStringArray("4.2")
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config/features=PackedStringArray("4.4")
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run/low_processor_mode=true
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config/icon="res://icon.webp"
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1
audio/spectrum/show_spectrum.gd.uid
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1
audio/spectrum/show_spectrum.gd.uid
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@@ -0,0 +1 @@
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uid://cl8xm0e7efs55
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=3 format=3 uid="uid://dfyeamw4sg2af"]
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[ext_resource type="Script" path="res://show_spectrum.gd" id="1"]
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[ext_resource type="Script" uid="uid://cl8xm0e7efs55" path="res://show_spectrum.gd" id="1"]
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[ext_resource type="AudioStream" uid="uid://dl3ppges2sw77" path="res://maldita.ogg" id="2"]
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[node name="ShowSpectrum" type="Node2D"]
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