Update demos for Godot 4.4

- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
This commit is contained in:
Hugo Locurcio
2025-01-10 22:59:00 +01:00
parent 5557b10cfa
commit 4d49bbd1b8
817 changed files with 1898 additions and 1562 deletions

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@@ -19,7 +19,7 @@ run-time such as user-generated content, without requiring users to generate a
PCK file through Godot."
config/tags=PackedStringArray("demo", "filesystem", "official")
run/main_scene="res://runtime_save_load.tscn"
config/features=PackedStringArray("4.2")
config/features=PackedStringArray("4.4")
run/low_processor_mode=true
config/icon="res://icon.svg"

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@@ -0,0 +1 @@
uid://dsuhasj84j4ri

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@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://ca0d8q5aicxfr"]
[ext_resource type="Script" path="res://runtime_save_load.gd" id="1_2gu2h"]
[ext_resource type="Script" uid="uid://dsuhasj84j4ri" path="res://runtime_save_load.gd" id="1_2gu2h"]
[node name="RuntimeLoadSave" type="Control"]
layout_mode = 3