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Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
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@@ -19,7 +19,7 @@ run-time such as user-generated content, without requiring users to generate a
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PCK file through Godot."
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config/tags=PackedStringArray("demo", "filesystem", "official")
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run/main_scene="res://runtime_save_load.tscn"
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config/features=PackedStringArray("4.2")
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config/features=PackedStringArray("4.4")
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run/low_processor_mode=true
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config/icon="res://icon.svg"
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1
loading/runtime_save_load/runtime_save_load.gd.uid
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1
loading/runtime_save_load/runtime_save_load.gd.uid
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@@ -0,0 +1 @@
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uid://dsuhasj84j4ri
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://ca0d8q5aicxfr"]
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[ext_resource type="Script" path="res://runtime_save_load.gd" id="1_2gu2h"]
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[ext_resource type="Script" uid="uid://dsuhasj84j4ri" path="res://runtime_save_load.gd" id="1_2gu2h"]
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[node name="RuntimeLoadSave" type="Control"]
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layout_mode = 3
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