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https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-04 15:00:09 +01:00
Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
This commit is contained in:
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misc/matrix_transform/marker/AxisMarker2D.gd.uid
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misc/matrix_transform/marker/AxisMarker2D.gd.uid
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@@ -0,0 +1 @@
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uid://c422hmpso5c08
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@@ -1,9 +1,9 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=2 format=3 uid="uid://dgglwcbo10bxf"]
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[ext_resource path="res://marker/AxisMarker2D.gd" type="Script" id=1]
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[ext_resource type="Script" uid="uid://c422hmpso5c08" path="res://marker/AxisMarker2D.gd" id="1"]
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[node name="AxisMarker" type="Node2D"]
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script = ExtResource( 1 )
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script = ExtResource("1")
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[node name="Origin" type="Node" parent="."]
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1
misc/matrix_transform/marker/AxisMarker3D.gd.uid
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misc/matrix_transform/marker/AxisMarker3D.gd.uid
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@@ -0,0 +1 @@
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uid://dm1m23b17d4a2
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@@ -1,24 +1,23 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=7 format=3 uid="uid://bn1lmdxiowagu"]
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[ext_resource path="res://marker/AxisMarker3D.gd" type="Script" id=1]
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[ext_resource type="Script" uid="uid://dm1m23b17d4a2" path="res://marker/AxisMarker3D.gd" id="1"]
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[sub_resource type="BoxMesh" id=1]
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size = Vector3(1, 1, 1)
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[sub_resource type="BoxMesh" id="1"]
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[sub_resource type="StandardMaterial3D" id=2]
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[sub_resource type="StandardMaterial3D" id="2"]
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albedo_color = Color(0, 1, 1, 1)
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[sub_resource type="StandardMaterial3D" id=3]
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[sub_resource type="StandardMaterial3D" id="3"]
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albedo_color = Color(1, 0, 0, 1)
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[sub_resource type="StandardMaterial3D" id=4]
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[sub_resource type="StandardMaterial3D" id="4"]
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albedo_color = Color(0, 1, 0, 1)
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[sub_resource type="StandardMaterial3D" id=5]
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[sub_resource type="StandardMaterial3D" id="5"]
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albedo_color = Color(0, 0, 1, 1)
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[node name="AxisMarker" type="Node3D"]
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script = ExtResource( 1 )
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script = ExtResource("1")
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[node name="Origin" type="Node" parent="."]
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@@ -26,25 +25,25 @@ script = ExtResource( 1 )
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[node name="Cube" type="MeshInstance3D" parent="Origin/Holder"]
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transform = Transform3D(0.0001, 0, 0, 0, 0.0001, 0, 0, 0, 0.0001, 0, 0, 0)
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mesh = SubResource( 1 )
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surface_material_override/0 = SubResource( 2 )
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mesh = SubResource("1")
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surface_material_override/0 = SubResource("2")
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[node name="Center" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
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mesh = SubResource( 1 )
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surface_material_override/0 = SubResource( 2 )
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mesh = SubResource("1")
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surface_material_override/0 = SubResource("2")
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[node name="X" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0.55, 0, 0)
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mesh = SubResource( 1 )
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surface_material_override/0 = SubResource( 3 )
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mesh = SubResource("1")
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surface_material_override/0 = SubResource("3")
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[node name="Y" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.1, 0, 0, 0, 1, 0, 0, 0, 0.1, 0, 0.55, 0)
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mesh = SubResource( 1 )
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surface_material_override/0 = SubResource( 4 )
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mesh = SubResource("1")
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surface_material_override/0 = SubResource("4")
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[node name="Z" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 1, 0, 0, 0.55)
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mesh = SubResource( 1 )
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surface_material_override/0 = SubResource( 5 )
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mesh = SubResource("1")
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surface_material_override/0 = SubResource("5")
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