Update demos for Godot 4.4

- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
This commit is contained in:
Hugo Locurcio
2025-01-10 22:59:00 +01:00
parent 5557b10cfa
commit 4d49bbd1b8
817 changed files with 1898 additions and 1562 deletions

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@@ -0,0 +1 @@
uid://dmkhqnbfmwl2x

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@@ -0,0 +1 @@
uid://tqgoio0xyygf

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@@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://ds1y65r8ld026"]
[ext_resource type="Script" path="res://os_test.gd" id="1"]
[ext_resource type="Script" path="res://actions.gd" id="4"]
[ext_resource type="Script" uid="uid://tqgoio0xyygf" path="res://os_test.gd" id="1"]
[ext_resource type="Script" uid="uid://dmkhqnbfmwl2x" path="res://actions.gd" id="4"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_dl4cr"]

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@@ -19,7 +19,7 @@ In a nutshell, this demo shows how you can get information from the
operating system, or interact with the operating system."
config/tags=PackedStringArray("demo", "official", "porting")
run/main_scene="res://os_test.tscn"
config/features=PackedStringArray("4.3")
config/features=PackedStringArray("4.4")
run/low_processor_mode=true
config/icon="res://icon.webp"