mirror of
https://github.com/godotengine/godot-demo-projects.git
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Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
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misc/os_test/actions.gd.uid
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misc/os_test/actions.gd.uid
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@@ -0,0 +1 @@
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uid://dmkhqnbfmwl2x
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misc/os_test/os_test.gd.uid
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misc/os_test/os_test.gd.uid
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uid://tqgoio0xyygf
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=4 format=3 uid="uid://ds1y65r8ld026"]
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[ext_resource type="Script" path="res://os_test.gd" id="1"]
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[ext_resource type="Script" path="res://actions.gd" id="4"]
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[ext_resource type="Script" uid="uid://tqgoio0xyygf" path="res://os_test.gd" id="1"]
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[ext_resource type="Script" uid="uid://dmkhqnbfmwl2x" path="res://actions.gd" id="4"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_dl4cr"]
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@@ -19,7 +19,7 @@ In a nutshell, this demo shows how you can get information from the
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operating system, or interact with the operating system."
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config/tags=PackedStringArray("demo", "official", "porting")
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run/main_scene="res://os_test.tscn"
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config/features=PackedStringArray("4.3")
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config/features=PackedStringArray("4.4")
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run/low_processor_mode=true
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config/icon="res://icon.webp"
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