mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2025-12-16 13:30:07 +01:00
Refactor the plugin demos to be inside of a project for convenience
This commit is contained in:
@@ -1,9 +1,35 @@
|
||||
# Plugin demos
|
||||
# Plugin Demos
|
||||
|
||||
To use these plugins, copy any of these folders to the `addons/` folder in a Godot project.
|
||||
This contains multiple plugin demos, all placed in a project for convenience.
|
||||
|
||||
Please see the documentation for editor plugins:
|
||||
https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html
|
||||
|
||||
Language: GDScript
|
||||
|
||||
Renderer: GLES 2
|
||||
|
||||
# How does it work?
|
||||
|
||||
This project contains 3 plugins:
|
||||
|
||||
* The custom node plugin shows how to create a custom node type
|
||||
using `add_custom_type`. [More info](addons/custom_node).
|
||||
|
||||
* The material import plugin shows how to make a plugin handle importing
|
||||
a custom file type (mtxt). [More info](addons/material_import_plugin).
|
||||
|
||||
* The material creator plugin shows how to add a custom dock with some
|
||||
simple functionality. [More info](addons/material_creator).
|
||||
|
||||
To use these plugins in another project, copy any of these
|
||||
folders to the `addons/` folder in a Godot project, and then
|
||||
enable them in the project settings menu.
|
||||
|
||||
For example, the path would look like: `addons/custom_node`
|
||||
|
||||
Plugins can be distributed and installed from the UI. If you make a zip that contains the folder, Godot will recognize it as a plugin and will allow you to install it.
|
||||
Plugins can be distributed and installed from the UI.
|
||||
If you make a zip that contains the folder, Godot will recognize
|
||||
it as a plugin and will allow you to install it.
|
||||
|
||||
This can be done via the terminal: `zip -r custom_node.zip custom_node/*`
|
||||
|
||||
Reference in New Issue
Block a user