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Improve style in many demos (#1263)
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@@ -6,26 +6,26 @@ enum _Anim {
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AIR,
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}
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const SHOOT_TIME = 1.5
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const SHOOT_SCALE = 2.0
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const CHAR_SCALE = Vector3(0.3, 0.3, 0.3)
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const MAX_SPEED = 6.0
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const TURN_SPEED = 40.0
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const JUMP_VELOCITY = 12.5
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const BULLET_SPEED = 20.0
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const AIR_IDLE_DEACCEL = false
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const ACCEL = 14.0
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const DEACCEL = 14.0
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const AIR_ACCEL_FACTOR = 0.5
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const SHARP_TURN_THRESHOLD = deg_to_rad(140.0)
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const SHOOT_TIME: float = 1.5
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const SHOOT_SCALE: float = 2.0
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const CHAR_SCALE := Vector3(0.3, 0.3, 0.3)
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const MAX_SPEED: float = 6.0
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const TURN_SPEED: float = 40.0
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const JUMP_VELOCITY: float = 12.5
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const BULLET_SPEED: float = 20.0
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const AIR_IDLE_DEACCEL: bool = false
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const ACCEL: float = 14.0
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const DEACCEL: float = 14.0
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const AIR_ACCEL_FACTOR: float = 0.5
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const SHARP_TURN_THRESHOLD: float = deg_to_rad(140.0)
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var movement_dir := Vector3()
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var jumping := false
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var prev_shoot := false
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var shoot_blend := 0.0
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var jumping: bool = false
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var prev_shoot: bool = false
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var shoot_blend: float = 0.0
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# Number of coins collected.
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var coins := 0
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var coins: int = 0
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@onready var initial_position := position
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@onready var gravity: Vector3 = ProjectSettings.get_setting("physics/3d/default_gravity") * \
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