Improve style in many demos (#1263)

This commit is contained in:
Aaron Franke
2025-10-11 05:03:59 -07:00
committed by GitHub
parent 0ae09b7e5a
commit 520b4a7870
197 changed files with 904 additions and 766 deletions

View File

@@ -6,26 +6,26 @@ enum _Anim {
AIR,
}
const SHOOT_TIME = 1.5
const SHOOT_SCALE = 2.0
const CHAR_SCALE = Vector3(0.3, 0.3, 0.3)
const MAX_SPEED = 6.0
const TURN_SPEED = 40.0
const JUMP_VELOCITY = 12.5
const BULLET_SPEED = 20.0
const AIR_IDLE_DEACCEL = false
const ACCEL = 14.0
const DEACCEL = 14.0
const AIR_ACCEL_FACTOR = 0.5
const SHARP_TURN_THRESHOLD = deg_to_rad(140.0)
const SHOOT_TIME: float = 1.5
const SHOOT_SCALE: float = 2.0
const CHAR_SCALE := Vector3(0.3, 0.3, 0.3)
const MAX_SPEED: float = 6.0
const TURN_SPEED: float = 40.0
const JUMP_VELOCITY: float = 12.5
const BULLET_SPEED: float = 20.0
const AIR_IDLE_DEACCEL: bool = false
const ACCEL: float = 14.0
const DEACCEL: float = 14.0
const AIR_ACCEL_FACTOR: float = 0.5
const SHARP_TURN_THRESHOLD: float = deg_to_rad(140.0)
var movement_dir := Vector3()
var jumping := false
var prev_shoot := false
var shoot_blend := 0.0
var jumping: bool = false
var prev_shoot: bool = false
var shoot_blend: float = 0.0
# Number of coins collected.
var coins := 0
var coins: int = 0
@onready var initial_position := position
@onready var gravity: Vector3 = ProjectSettings.get_setting("physics/3d/default_gravity") * \