Improve style in many demos (#1263)

This commit is contained in:
Aaron Franke
2025-10-11 05:03:59 -07:00
committed by GitHub
parent 0ae09b7e5a
commit 520b4a7870
197 changed files with 904 additions and 766 deletions

View File

@@ -3,12 +3,12 @@ extends Node3D
@onready var compositor: Compositor = $WorldEnvironment.compositor
func _input(event: InputEvent) -> void:
if event.is_action_pressed(&"toggle_grayscale_effect"):
func _input(input_event: InputEvent) -> void:
if input_event.is_action_pressed(&"toggle_grayscale_effect"):
compositor.compositor_effects[0].enabled = not compositor.compositor_effects[0].enabled
update_info_text()
if event.is_action_pressed(&"toggle_shader_effect"):
if input_event.is_action_pressed(&"toggle_shader_effect"):
compositor.compositor_effects[1].enabled = not compositor.compositor_effects[1].enabled
update_info_text()

View File

@@ -48,7 +48,7 @@ void main() {
imageStore(color_image, uv, color);
}"""
@export_multiline var shader_code := "":
@export_multiline var shader_code: String = "":
set(value):
mutex.lock()
shader_code = value

View File

@@ -55,16 +55,16 @@ func _exit_tree() -> void:
RenderingServer.call_on_render_thread(_free_compute_resources)
func _unhandled_input(event: InputEvent) -> void:
func _unhandled_input(input_event: InputEvent) -> void:
# If tool enabled, we don't want to handle our input in the editor.
if Engine.is_editor_hint():
return
if event is InputEventMouseMotion or event is InputEventMouseButton:
mouse_pos = event.global_position
if input_event is InputEventMouseMotion or input_event is InputEventMouseButton:
mouse_pos = input_event.global_position
if event is InputEventMouseButton and event.button_index == MouseButton.MOUSE_BUTTON_LEFT:
mouse_pressed = event.pressed
if input_event is InputEventMouseButton and input_event.button_index == MouseButton.MOUSE_BUTTON_LEFT:
mouse_pressed = input_event.pressed
func _check_mouse_pos() -> void: