Improve style in many demos (#1263)

This commit is contained in:
Aaron Franke
2025-10-11 05:03:59 -07:00
committed by GitHub
parent 0ae09b7e5a
commit 520b4a7870
197 changed files with 904 additions and 766 deletions

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@@ -11,7 +11,7 @@ const MAX_PEERS = 12
var peer: ENetMultiplayerPeer
## Our local player's name.
var player_name := "The Warrior"
var player_name: String = "The Warrior"
# Names for remote players in id:name format.
var players := {}

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@@ -8,10 +8,10 @@ const BOMB_RATE = 0.5
@export var synced_position := Vector2()
@export var stunned := false
@export var stunned: bool = false
var last_bomb_time := BOMB_RATE
var current_anim := ""
var current_anim: String = ""
@onready var inputs: Node = $Inputs

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@@ -5,7 +5,7 @@ extends Node
# This will be sent by players, make sure values are within limits.
motion = clamp(value, Vector2(-1, -1), Vector2(1, 1))
@export var bombing := false
@export var bombing: bool = false
func update() -> void:
var m := Vector2()

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@@ -5,7 +5,7 @@ var player_labels := {}
func _process(_delta: float) -> void:
var rocks_left := $"../Rocks".get_child_count()
if rocks_left == 0:
var winner_name := ""
var winner_name: String = ""
var winner_score := 0
for p: int in player_labels:
if player_labels[p].score > winner_score:

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@@ -3,7 +3,7 @@ extends Area2D
const DEFAULT_SPEED = 100.0
var direction := Vector2.LEFT
var stopped := false
var stopped: bool = false
var _speed := DEFAULT_SPEED
@onready var _screen_size := get_viewport_rect().size

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@@ -2,10 +2,10 @@ extends Area2D
const MOTION_SPEED = 150
@export var left := false
@export var left: bool = false
var _motion := 0.0
var _you_hidden := false
var _you_hidden: bool = false
@onready var _screen_size_y := get_viewport_rect().size.y

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@@ -36,7 +36,7 @@ func update_score(add_to_left: int) -> void:
score_right += 1
score_right_node.set_text(str(score_right))
var game_ended := false
var game_ended: bool = false
if score_left == SCORE_TO_WIN:
winner_left.show()
game_ended = true

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@@ -1,7 +1,7 @@
extends "ws_webrtc_client.gd"
var rtc_mp := WebRTCMultiplayerPeer.new()
var sealed := false
var sealed: bool = false
func _init() -> void:
connected.connect(_connected)

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@@ -11,13 +11,13 @@ enum Message {
SEAL,
}
@export var autojoin := true
@export var lobby := "" # Will create a new lobby if empty.
@export var mesh := true # Will use the lobby host as relay otherwise.
@export var autojoin: bool = true
@export var lobby: String = "" # Will create a new lobby if empty.
@export var mesh: bool = true # Will use the lobby host as relay otherwise.
var ws := WebSocketPeer.new()
var code := 1000
var reason := "Unknown"
var reason: String = "Unknown"
var old_state := WebSocketPeer.STATE_CLOSED
signal lobby_joined(lobby: String)

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@@ -29,7 +29,7 @@ var peers: Dictionary = {}
class Peer extends RefCounted:
var id := -1
var lobby := ""
var lobby: String = ""
var time := Time.get_ticks_msec()
var ws := WebSocketPeer.new()
@@ -54,9 +54,9 @@ class Peer extends RefCounted:
class Lobby extends RefCounted:
var peers := {}
var host := -1
var sealed := false
var sealed: bool = false
var time := 0 # Value is in milliseconds.
var mesh := true
var mesh: bool = true
func _init(host_id: int, use_mesh: bool) -> void:
host = host_id
@@ -83,7 +83,7 @@ class Lobby extends RefCounted:
return false
peers.erase(peer.id)
var close := false
var close: bool = false
if peer.id == host:
# The room host disconnected, will disconnect all peers.
close = true

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@@ -8,10 +8,10 @@ signal client_disconnected(peer_id: int)
@export var handshake_headers := PackedStringArray()
@export var supported_protocols := PackedStringArray()
@export var handshake_timout := 3000
@export var use_tls := false
@export var use_tls: bool = false
@export var tls_cert: X509Certificate
@export var tls_key: CryptoKey
@export var refuse_new_connections := false:
@export var refuse_new_connections: bool = false:
set(refuse):
if refuse:
pending_peers.clear()

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@@ -1,12 +1,12 @@
extends Node
## The URL we will connect to.
var websocket_url := "ws://localhost:9080"
var websocket_url: String = "ws://localhost:9080"
var socket := WebSocketPeer.new()
func log_message(message: String) -> void:
var time := "[color=#aaaaaa] %s |[/color] " % Time.get_time_string_from_system()
var time: String = "[color=#aaaaaa] %s |[/color] " % Time.get_time_string_from_system()
%TextClient.text += time + message + "\n"

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@@ -7,7 +7,7 @@ var tcp_server := TCPServer.new()
var socket := WebSocketPeer.new()
func log_message(message: String) -> void:
var time := "[color=#aaaaaa] %s |[/color] " % Time.get_time_string_from_system()
var time: String = "[color=#aaaaaa] %s |[/color] " % Time.get_time_string_from_system()
%TextServer.text += time + message + "\n"