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https://github.com/godotengine/godot-demo-projects.git
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Convert physics test projects to 4.0
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@@ -1,11 +1,11 @@
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extends Test
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export(int, 1, 100) var height = 10
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export(int, 1, 100) var width = 1
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export(int, 1, 100) var depth = 1
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export(Vector3) var box_size = Vector3(1.0, 1.0, 1.0)
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export(Vector3) var box_spacing = Vector3(0.0, 0.0, 0.0)
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@export_range(1, 100) var height = 10
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@export_range(1, 100) var width = 1
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@export_range(1, 100) var depth = 1
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@export var box_size = Vector3(1.0, 1.0, 1.0)
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@export var box_spacing = Vector3(0.0, 0.0, 0.0)
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func _ready():
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@@ -20,7 +20,7 @@ func _create_stack():
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var pos_y = 0.5 * box_size.y + box_spacing.y
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for level in height:
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var row_node = Spatial.new()
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var row_node = Node3D.new()
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row_node.transform.origin = Vector3(0.0, pos_y, 0.0)
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row_node.name = "Row%02d" % (level + 1)
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root_node.add_child(row_node)
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