Fix font code for Godot 4 in Finite State Machine (#1027)

This clears out some errors that happen on every load of this demo in Godot 4 onward.
It also makes the fonts actually work, as they did not before.

We probably don't strictly **need** these font settings for a demo, but they were here before.

I don't think `SourceCodePro-Black.ttf` was ever used, based on looking at history. So I removed it.

Both `.tres` files are gone too, as those are not used in Godot 4.

I have updated everything that used `SourceCodePro-Bold.ttf` to the new setup.
This commit is contained in:
Christen Lofland
2024-04-01 18:52:04 -05:00
committed by GitHub
parent ab9ffb7558
commit 5553ecfd88
6 changed files with 10 additions and 59 deletions

View File

@@ -1,6 +1,7 @@
[gd_scene load_steps=8 format=3 uid="uid://dmn8nkpogiwsf"]
[gd_scene load_steps=9 format=3 uid="uid://dmn8nkpogiwsf"]
[ext_resource type="PackedScene" uid="uid://bpdyvy2681m3i" path="res://player/Player.tscn" id="1"]
[ext_resource type="FontFile" uid="uid://b5bspum6ffekd" path="res://fonts/SourceCodePro-Bold.ttf" id="2_r1c5f"]
[ext_resource type="PackedScene" uid="uid://cvi13chv8g4hj" path="res://debug/StatesStackDiplayer.tscn" id="3"]
[ext_resource type="PackedScene" uid="uid://bq6rrfy53rfvo" path="res://debug/ControlsPanel.tscn" id="4"]
@@ -43,6 +44,9 @@ libraries = {
"": SubResource("AnimationLibrary_qbwwp")
}
[node name="StateNameDisplayer" parent="Player" index="5"]
theme_override_fonts/font = ExtResource("2_r1c5f")
[node name="Explanations" type="RichTextLabel" parent="."]
anchors_preset = 15
anchor_right = 1.0