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Use InputEventMouseMotion.screen_relative where relevant in all demos (#1232)
This provides mouse sensitivity that is independent of the viewport size, without needing to query for project settings. This also inverts the mouse motion direction in the 3D navigation demo to better match expectations, and increases mouse sensitivity in the Window Management demo to be closer to other demos.
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@@ -31,7 +31,6 @@ extends Node3D
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@onready var camera1: Camera3D = viewport1.get_node(^"Camera1")
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@onready var camera2: Camera3D = viewport2.get_node(^"Camera2")
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var viewport_base_height := int(ProjectSettings.get_setting("display/window/size/viewport_height"))
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func _ready() -> void:
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_on_size_changed()
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