Use 128×128 WebP icons for all demos (#885)

This commit is contained in:
Hugo Locurcio
2023-03-29 18:59:57 +02:00
committed by GitHub
parent 4bbf04129a
commit 63d1cd9a60
468 changed files with 3096 additions and 3229 deletions

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@@ -1,36 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://8c1xtc7yj6s5"
path.s3tc="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.s3tc.ctex"
path.etc2="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.etc2.ctex"
metadata={
"imported_formats": ["s3tc", "etc2"],
"vram_texture": true
}
[deps]
source_file="res://icon.png"
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.s3tc.ctex", "res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.etc2.ctex"]
[params]
compress/mode=2
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://brwp8bimc75uu"
path="res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.webp"
dest_files=["res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -17,7 +17,7 @@ config/name="3D Labels and Texts"
config/description="This project showcases 2 ways to draw text in 3D space: the Label3D node, and MeshInstance3D with a TextMesh primitive."
run/main_scene="res://3d_labels_and_texts.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
config/icon="res://icon.webp"
[display]