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Use 128×128 WebP icons for all demos (#885)
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misc/pause/icon.webp
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misc/pause/icon.webp
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@@ -2,23 +2,23 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dwd6n870wja23"
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path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
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uid="uid://brwp8bimc75uu"
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path="res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
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source_file="res://icon.webp"
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dest_files=["res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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@@ -14,7 +14,7 @@ config/name="Pause"
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config/description="A demo showing how a game made in Godot can be paused."
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run/main_scene="res://spinpause.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.png"
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config/icon="res://icon.webp"
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[display]
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