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Add fallbacks and mention non-working features when using Compatibility or the Web platform (#1132)
- Make 3D lights with shadows darker when using Compatibility to better
match the appearance of Forward+/Mobile, due to the use of sRGB blending
for those lights.
- Silence some warnings when running projects with the Compatibility
rendering method, such as the one about 2D MSAA not being supported.
- Rebake lightmaps in Global Illumination to improve quality and reduce
light leaking with improvements from 4.3.
- Increase probe density for dynamic objects, and mark the moving box
as a dynamic object for GI purposes.
This is done to improve the experience with the web-based demos,
which always run with the Compatibility rendering method.
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@@ -10,7 +10,7 @@ config_version=5
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[application]
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config/name="2D GPUParticles3D"
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config/name="2D GPUParticles"
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config/description="This demo showcases how 2D particle systems work in Godot."
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config/tags=PackedStringArray("2d", "demo", "official", "rendering")
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run/main_scene="res://particles.tscn"
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