Add fallbacks and mention non-working features when using Compatibility or the Web platform (#1132)

- Make 3D lights with shadows darker when using Compatibility to better
  match the appearance of Forward+/Mobile, due to the use of sRGB blending
  for those lights.
- Silence some warnings when running projects with the Compatibility
  rendering method, such as the one about 2D MSAA not being supported.
- Rebake lightmaps in Global Illumination to improve quality and reduce
  light leaking with improvements from 4.3.
  - Increase probe density for dynamic objects, and mark the moving box
    as a dynamic object for GI purposes.

This is done to improve the experience with the web-based demos,
which always run with the Compatibility rendering method.
This commit is contained in:
Hugo Locurcio
2025-10-02 19:31:42 +02:00
committed by GitHub
parent a5bce2f144
commit 6424e02ebf
36 changed files with 374 additions and 86 deletions

View File

@@ -10,7 +10,7 @@ config_version=5
[application]
config/name="2D GPUParticles3D"
config/name="2D GPUParticles"
config/description="This demo showcases how 2D particle systems work in Godot."
config/tags=PackedStringArray("2d", "demo", "official", "rendering")
run/main_scene="res://particles.tscn"