Replace built-in scripts and delete strange "e" scripts

This commit is contained in:
Aaron Franke
2021-06-21 12:33:42 -04:00
parent 694ee7fa36
commit 6875a21545
7 changed files with 41 additions and 77 deletions

View File

@@ -0,0 +1,5 @@
extends LinkButton
func _on_LinkButton_button_up():
# warning-ignore:return_value_discarded
OS.shell_open("http://docs.godotengine.org/en/3.2/tutorials/io/background_loading.html#using-multiple-threads")

View File

@@ -1,14 +1,7 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://preload.gd" type="Script" id=1]
[sub_resource type="GDScript" id=1]
script/source = "extends LinkButton
func _on_LinkButton_button_up():
# warning-ignore:return_value_discarded
OS.shell_open(\"http://docs.godotengine.org/en/3.2/tutorials/io/background_loading.html#using-multiple-threads\")
"
[ext_resource path="res://link_button.gd" type="Script" id=2]
[node name="Node" type="Node"]
script = ExtResource( 1 )
@@ -63,7 +56,7 @@ margin_top = 80.0
margin_right = 233.0
margin_bottom = 94.0
text = "http://docs.godotengine.org/en/3.2/tutorials/io/background_loading.html"
script = SubResource( 1 )
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}