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Replace built-in scripts and delete strange "e" scripts
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5
loading/multiple_threads_loading/link_button.gd
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5
loading/multiple_threads_loading/link_button.gd
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@@ -0,0 +1,5 @@
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extends LinkButton
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func _on_LinkButton_button_up():
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# warning-ignore:return_value_discarded
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OS.shell_open("http://docs.godotengine.org/en/3.2/tutorials/io/background_loading.html#using-multiple-threads")
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@@ -1,14 +1,7 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://preload.gd" type="Script" id=1]
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[sub_resource type="GDScript" id=1]
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script/source = "extends LinkButton
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func _on_LinkButton_button_up():
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# warning-ignore:return_value_discarded
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OS.shell_open(\"http://docs.godotengine.org/en/3.2/tutorials/io/background_loading.html#using-multiple-threads\")
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"
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[ext_resource path="res://link_button.gd" type="Script" id=2]
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[node name="Node" type="Node"]
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script = ExtResource( 1 )
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@@ -63,7 +56,7 @@ margin_top = 80.0
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margin_right = 233.0
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margin_bottom = 94.0
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text = "http://docs.godotengine.org/en/3.2/tutorials/io/background_loading.html"
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script = SubResource( 1 )
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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