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Vastly simplify the JRPG demo
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@@ -24,8 +24,6 @@ public class Viewport25D : Control
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public async override void _Ready()
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{
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// Give Godot a chance to fully load the scene. Should take two frames.
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//yield(get_tree(), "idle_frame");
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//yield(get_tree(), "idle_frame");
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await ToSignal(GetTree(), "idle_frame");
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await ToSignal(GetTree(), "idle_frame");
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var editedSceneRoot = GetTree().EditedSceneRoot;
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