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Fix physics picking in Gui in 3D Demo (#1139)
Physics picking requires that the SubViewport has a consistent state of the mouse-enter/exit notifications. Godot V4.3 was changed in comparison to V4.2, so that it now requires this additional step. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
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@@ -30,9 +30,13 @@ func _process(_delta: float) -> void:
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func _mouse_entered_area() -> void:
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is_mouse_inside = true
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# Notify the viewport that the mouse is now hovering it.
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node_viewport.notification(NOTIFICATION_VP_MOUSE_ENTER)
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func _mouse_exited_area() -> void:
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# Notify the viewport that the mouse is no longer hovering it.
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node_viewport.notification(NOTIFICATION_VP_MOUSE_EXIT)
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is_mouse_inside = false
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@@ -121,7 +121,6 @@ grow_horizontal = 0
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grow_vertical = 0
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item_count = 3
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popup/item_0/text = "Item 0"
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popup/item_0/id = 0
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popup/item_1/text = "Item 1"
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popup/item_1/id = 1
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popup/item_2/text = "Item 2"
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@@ -15,7 +15,7 @@ config/description="A demo showing a GUI instanced within a 3D scene using viewp
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as well as forwarding mouse and keyboard input to the GUI."
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config/tags=PackedStringArray("3d", "demo", "gui", "official")
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run/main_scene="res://gui_in_3d.tscn"
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config/features=PackedStringArray("4.2")
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config/features=PackedStringArray("4.3")
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config/icon="res://icon.webp"
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[debug]
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