mono demo for dodge the creeps tutorial
59
mono/DodgeTheCreepsCS/DodgeTheCreepsCS.csproj
Normal file
@@ -0,0 +1,59 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{7829C155-1795-447D-A78E-8775E3CF134E}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<OutputPath>.mono\temp\bin\$(Configuration)</OutputPath>
|
||||
<RootNamespace>DodgeTheCreepsCS</RootNamespace>
|
||||
<AssemblyName>DodgeTheCreepsCS</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<BaseIntermediateOutputPath>.mono\temp\obj</BaseIntermediateOutputPath>
|
||||
<IntermediateOutputPath>$(BaseIntermediateOutputPath)\$(Configuration)</IntermediateOutputPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>portable</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<DefineConstants>DEBUG;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>portable</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>portable</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<DefineConstants>DEBUG;TOOLS;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="GodotSharp">
|
||||
<HintPath>$(ProjectDir)\.mono\assemblies\GodotSharp.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Tools' ">
|
||||
<HintPath>$(ProjectDir)\.mono\assemblies\GodotSharpEditor.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="HUD.cs" />
|
||||
<Compile Include="Main.cs" />
|
||||
<Compile Include="Mob.cs" />
|
||||
<Compile Include="Player.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
19
mono/DodgeTheCreepsCS/DodgeTheCreepsCS.sln
Normal file
@@ -0,0 +1,19 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DodgeTheCreepsCS", "DodgeTheCreepsCS.csproj", "{7829C155-1795-447D-A78E-8775E3CF134E}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Tools|Any CPU = Tools|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{7829C155-1795-447D-A78E-8775E3CF134E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7829C155-1795-447D-A78E-8775E3CF134E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7829C155-1795-447D-A78E-8775E3CF134E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7829C155-1795-447D-A78E-8775E3CF134E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{7829C155-1795-447D-A78E-8775E3CF134E}.Tools|Any CPU.ActiveCfg = Tools|Any CPU
|
||||
{7829C155-1795-447D-A78E-8775E3CF134E}.Tools|Any CPU.Build.0 = Tools|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
47
mono/DodgeTheCreepsCS/HUD.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public class HUD : CanvasLayer
|
||||
{
|
||||
[Signal]
|
||||
public delegate void StartGame();
|
||||
|
||||
public void ShowMessage(string text)
|
||||
{
|
||||
var messageLabel = GetNode<Label>("MessageLabel");
|
||||
messageLabel.Text = text;
|
||||
messageLabel.Show();
|
||||
|
||||
GetNode<Timer>("MessageTimer").Start();
|
||||
}
|
||||
|
||||
async public void ShowGameOver()
|
||||
{
|
||||
ShowMessage("Game Over");
|
||||
|
||||
var messageTimer = GetNode<Timer>("MessageTimer");
|
||||
await ToSignal(messageTimer, "timeout");
|
||||
|
||||
var messageLabel = GetNode<Label>("MessageLabel");
|
||||
messageLabel.Text = "Dodge the\nCreeps!";
|
||||
messageLabel.Show();
|
||||
|
||||
GetNode<Button>("StartButton").Show();
|
||||
}
|
||||
|
||||
public void UpdateScore(int score)
|
||||
{
|
||||
GetNode<Label>("ScoreLabel").Text = score.ToString();
|
||||
}
|
||||
|
||||
public void OnStartButtonPressed()
|
||||
{
|
||||
GetNode<Button>("StartButton").Hide();
|
||||
EmitSignal("StartGame");
|
||||
}
|
||||
|
||||
public void OnMessageTimerTimeout()
|
||||
{
|
||||
GetNode<Label>("MessageLabel").Hide();
|
||||
}
|
||||
}
|
||||
118
mono/DodgeTheCreepsCS/HUD.tscn
Normal file
@@ -0,0 +1,118 @@
|
||||
[gd_scene load_steps=6 format=2]
|
||||
|
||||
[ext_resource path="res://HUD.cs" type="Script" id=1]
|
||||
[ext_resource path="res://fonts/Xolonium-Regular.ttf" type="DynamicFontData" id=2]
|
||||
|
||||
[sub_resource type="DynamicFont" id=1]
|
||||
|
||||
size = 64
|
||||
outline_size = 0
|
||||
outline_color = Color( 1, 1, 1, 1 )
|
||||
use_mipmaps = true
|
||||
use_filter = false
|
||||
font_data = ExtResource( 2 )
|
||||
|
||||
[sub_resource type="DynamicFont" id=2]
|
||||
|
||||
size = 64
|
||||
outline_size = 0
|
||||
outline_color = Color( 1, 1, 1, 1 )
|
||||
use_mipmaps = true
|
||||
use_filter = false
|
||||
font_data = ExtResource( 2 )
|
||||
|
||||
[sub_resource type="DynamicFont" id=3]
|
||||
|
||||
size = 64
|
||||
outline_size = 0
|
||||
outline_color = Color( 1, 1, 1, 1 )
|
||||
use_mipmaps = true
|
||||
use_filter = false
|
||||
font_data = ExtResource( 2 )
|
||||
|
||||
[node name="HUD" type="CanvasLayer"]
|
||||
layer = 1
|
||||
offset = Vector2( 0, 0 )
|
||||
rotation = 0.0
|
||||
scale = Vector2( 1, 1 )
|
||||
transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="ScoreLabel" type="Label" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.0
|
||||
margin_left = -25.0
|
||||
margin_right = 25.0
|
||||
margin_bottom = 100.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 4
|
||||
custom_fonts/font = SubResource( 1 )
|
||||
text = "0
|
||||
"
|
||||
align = 1
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
|
||||
[node name="MessageLabel" type="Label" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -200.0
|
||||
margin_top = -150.0
|
||||
margin_right = 200.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 4
|
||||
custom_fonts/font = SubResource( 2 )
|
||||
text = "Dodge the
|
||||
Creeps!"
|
||||
align = 1
|
||||
valign = 1
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
|
||||
[node name="StartButton" type="Button" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 1.0
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 1.0
|
||||
margin_left = -100.0
|
||||
margin_top = -200.0
|
||||
margin_right = 100.0
|
||||
margin_bottom = -100.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
focus_mode = 2
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
custom_fonts/font = SubResource( 3 )
|
||||
toggle_mode = false
|
||||
enabled_focus_mode = 2
|
||||
shortcut = null
|
||||
group = null
|
||||
text = "Start"
|
||||
flat = false
|
||||
align = 1
|
||||
|
||||
[node name="MessageTimer" type="Timer" parent="."]
|
||||
process_mode = 1
|
||||
wait_time = 2.0
|
||||
one_shot = true
|
||||
autostart = false
|
||||
|
||||
[connection signal="pressed" from="StartButton" to="." method="OnStartButtonPressed"]
|
||||
[connection signal="timeout" from="MessageTimer" to="." method="OnMessageTimerTimeout"]
|
||||
88
mono/DodgeTheCreepsCS/Main.cs
Normal file
@@ -0,0 +1,88 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public class Main : Node
|
||||
{
|
||||
[Export]
|
||||
public PackedScene Mob;
|
||||
|
||||
private int _score;
|
||||
|
||||
// We use 'System.Random' as an alternative to GDScript's random methods.
|
||||
private Random _random = new Random();
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
}
|
||||
|
||||
// We'll use this later because C# doesn't support GDScript's randi().
|
||||
private float RandRange(float min, float max)
|
||||
{
|
||||
return (float)_random.NextDouble() * (max - min) + min;
|
||||
}
|
||||
|
||||
public void GameOver()
|
||||
{
|
||||
GetNode<Timer>("MobTimer").Stop();
|
||||
GetNode<Timer>("ScoreTimer").Stop();
|
||||
|
||||
GetNode<HUD>("HUD").ShowGameOver();
|
||||
|
||||
GetNode<AudioStreamPlayer>("Music").Stop();
|
||||
GetNode<AudioStreamPlayer>("DeathSound").Play();
|
||||
}
|
||||
|
||||
public void NewGame()
|
||||
{
|
||||
_score = 0;
|
||||
|
||||
var player = GetNode<Player>("Player");
|
||||
var startPosition = GetNode<Position2D>("StartPosition");
|
||||
player.Start(startPosition.Position);
|
||||
|
||||
GetNode<Timer>("StartTimer").Start();
|
||||
|
||||
var hud = GetNode<HUD>("HUD");
|
||||
hud.UpdateScore(_score);
|
||||
hud.ShowMessage("Get Ready!");
|
||||
|
||||
GetNode<AudioStreamPlayer>("Music").Play();
|
||||
}
|
||||
|
||||
public void OnStartTimerTimeout()
|
||||
{
|
||||
GetNode<Timer>("MobTimer").Start();
|
||||
GetNode<Timer>("ScoreTimer").Start();
|
||||
}
|
||||
|
||||
public void OnScoreTimerTimeout()
|
||||
{
|
||||
_score++;
|
||||
|
||||
GetNode<HUD>("HUD").UpdateScore(_score);
|
||||
}
|
||||
|
||||
public void OnMobTimerTimeout()
|
||||
{
|
||||
// Choose a random location on Path2D.
|
||||
var mobSpawnLocation = GetNode<PathFollow2D>("MobPath/MobSpawnLocation");
|
||||
mobSpawnLocation.SetOffset(_random.Next());
|
||||
|
||||
// Create a Mob instance and add it to the scene.
|
||||
var mobInstance = (RigidBody2D)Mob.Instance();
|
||||
AddChild(mobInstance);
|
||||
|
||||
// Set the mob's direction perpendicular to the path direction.
|
||||
float direction = mobSpawnLocation.Rotation + Mathf.Pi / 2;
|
||||
|
||||
// Set the mob's position to a random location.
|
||||
mobInstance.Position = mobSpawnLocation.Position;
|
||||
|
||||
// Add some randomness to the direction.
|
||||
direction += RandRange(-Mathf.Pi / 4, Mathf.Pi / 4);
|
||||
mobInstance.Rotation = direction;
|
||||
|
||||
// Choose the velocity.
|
||||
mobInstance.SetLinearVelocity(new Vector2(RandRange(150f, 250f), 0).Rotated(direction));
|
||||
}
|
||||
}
|
||||
110
mono/DodgeTheCreepsCS/Main.tscn
Normal file
@@ -0,0 +1,110 @@
|
||||
[gd_scene load_steps=8 format=2]
|
||||
|
||||
[ext_resource path="res://Main.cs" type="Script" id=1]
|
||||
[ext_resource path="res://Mob.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://Player.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://HUD.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://art/House In a Forest Loop.ogg" type="AudioStream" id=5]
|
||||
[ext_resource path="res://art/gameover.wav" type="AudioStream" id=6]
|
||||
|
||||
[sub_resource type="Curve2D" id=1]
|
||||
|
||||
bake_interval = 5.0
|
||||
_data = {
|
||||
"points": PoolVector2Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 480, 0, 0, 0, 0, 0, 480, 720, 0, 0, 0, 0, 0, 720, 0, 0, 0, 0, 0, 0 )
|
||||
}
|
||||
|
||||
[node name="Main" type="Node" index="0"]
|
||||
|
||||
script = ExtResource( 1 )
|
||||
Mob = ExtResource( 2 )
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="." index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_right = 480.0
|
||||
margin_bottom = 720.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
color = Color( 0.253451, 0.425288, 0.429412, 1 )
|
||||
|
||||
[node name="Player" parent="." index="1" instance=ExtResource( 3 )]
|
||||
|
||||
[node name="MobTimer" type="Timer" parent="." index="2"]
|
||||
|
||||
process_mode = 1
|
||||
wait_time = 0.5
|
||||
one_shot = false
|
||||
autostart = false
|
||||
|
||||
[node name="ScoreTimer" type="Timer" parent="." index="3"]
|
||||
|
||||
process_mode = 1
|
||||
wait_time = 1.0
|
||||
one_shot = false
|
||||
autostart = false
|
||||
|
||||
[node name="StartTimer" type="Timer" parent="." index="4"]
|
||||
|
||||
process_mode = 1
|
||||
wait_time = 2.0
|
||||
one_shot = true
|
||||
autostart = false
|
||||
|
||||
[node name="StartPosition" type="Position2D" parent="." index="5"]
|
||||
|
||||
position = Vector2( 240, 450 )
|
||||
|
||||
[node name="MobPath" type="Path2D" parent="." index="6"]
|
||||
|
||||
self_modulate = Color( 0.5, 0.6, 1, 0.7 )
|
||||
curve = SubResource( 1 )
|
||||
|
||||
[node name="MobSpawnLocation" type="PathFollow2D" parent="MobPath" index="0"]
|
||||
|
||||
offset = 0.0
|
||||
h_offset = 0.0
|
||||
v_offset = 0.0
|
||||
rotate = true
|
||||
cubic_interp = true
|
||||
loop = true
|
||||
lookahead = 4.0
|
||||
|
||||
[node name="HUD" parent="." index="7" instance=ExtResource( 4 )]
|
||||
|
||||
[node name="Music" type="AudioStreamPlayer" parent="." index="8"]
|
||||
|
||||
stream = ExtResource( 5 )
|
||||
volume_db = 0.0
|
||||
pitch_scale = 1.0
|
||||
autoplay = false
|
||||
mix_target = 0
|
||||
bus = "Master"
|
||||
|
||||
[node name="DeathSound" type="AudioStreamPlayer" parent="." index="9"]
|
||||
|
||||
stream = ExtResource( 6 )
|
||||
volume_db = 0.0
|
||||
pitch_scale = 1.0
|
||||
autoplay = false
|
||||
mix_target = 0
|
||||
bus = "Master"
|
||||
|
||||
[connection signal="Hit" from="Player" to="." method="GameOver"]
|
||||
|
||||
[connection signal="timeout" from="MobTimer" to="." method="OnMobTimerTimeout"]
|
||||
|
||||
[connection signal="timeout" from="ScoreTimer" to="." method="OnScoreTimerTimeout"]
|
||||
|
||||
[connection signal="timeout" from="StartTimer" to="." method="OnStartTimerTimeout"]
|
||||
|
||||
[connection signal="StartGame" from="HUD" to="." method="NewGame"]
|
||||
|
||||
|
||||
28
mono/DodgeTheCreepsCS/Mob.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public class Mob : RigidBody2D
|
||||
{
|
||||
[Export]
|
||||
public int MinSpeed; // Minimum speed range.
|
||||
|
||||
[Export]
|
||||
public int MaxSpeed; // Maximum speed range.
|
||||
|
||||
private String[] _mobTypes = {"walk", "swim", "fly"};
|
||||
|
||||
// C# doesn't implement GDScript's random methods, so we use 'System.Random'
|
||||
// as an alternative.
|
||||
static private Random _random = new Random();
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
GetNode<AnimatedSprite>("AnimatedSprite").Animation = _mobTypes[_random.Next(0, _mobTypes.Length)];
|
||||
}
|
||||
|
||||
public void OnVisibilityScreenExited()
|
||||
{
|
||||
QueueFree();
|
||||
}
|
||||
|
||||
}
|
||||
75
mono/DodgeTheCreepsCS/Mob.tscn
Normal file
@@ -0,0 +1,75 @@
|
||||
[gd_scene load_steps=10 format=2]
|
||||
|
||||
[ext_resource path="res://Mob.cs" type="Script" id=1]
|
||||
[ext_resource path="res://art/enemySwimming_1.png" type="Texture" id=2]
|
||||
[ext_resource path="res://art/enemySwimming_2.png" type="Texture" id=3]
|
||||
[ext_resource path="res://art/enemyWalking_1.png" type="Texture" id=4]
|
||||
[ext_resource path="res://art/enemyWalking_2.png" type="Texture" id=5]
|
||||
[ext_resource path="res://art/enemyFlyingAlt_1.png" type="Texture" id=6]
|
||||
[ext_resource path="res://art/enemyFlyingAlt_2.png" type="Texture" id=7]
|
||||
|
||||
[sub_resource type="SpriteFrames" id=1]
|
||||
|
||||
animations = [ {
|
||||
"frames": [ ExtResource( 2 ), ExtResource( 3 ) ],
|
||||
"loop": true,
|
||||
"name": "swim",
|
||||
"speed": 4.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 4 ), ExtResource( 5 ) ],
|
||||
"loop": true,
|
||||
"name": "walk",
|
||||
"speed": 4.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 6 ), ExtResource( 7 ) ],
|
||||
"loop": true,
|
||||
"name": "fly",
|
||||
"speed": 3.0
|
||||
} ]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=2]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
radius = 35.8898
|
||||
height = 29.3103
|
||||
|
||||
[node name="Mob" type="RigidBody2D"]
|
||||
input_pickable = false
|
||||
collision_layer = 1
|
||||
collision_mask = 0
|
||||
mode = 0
|
||||
mass = 1.0
|
||||
gravity_scale = 0.0
|
||||
custom_integrator = false
|
||||
continuous_cd = 0
|
||||
contacts_reported = 0
|
||||
contact_monitor = false
|
||||
sleeping = false
|
||||
can_sleep = true
|
||||
linear_velocity = Vector2( 0, 0 )
|
||||
linear_damp = -1.0
|
||||
angular_velocity = 0.0
|
||||
angular_damp = -1.0
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_group_": true
|
||||
}
|
||||
MinSpeed = 150
|
||||
MaxSpeed = 250
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
|
||||
scale = Vector2( 0.75, 0.75 )
|
||||
frames = SubResource( 1 )
|
||||
animation = "walk"
|
||||
playing = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
rotation = 1.5708
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Visibility" type="VisibilityNotifier2D" parent="."]
|
||||
position = Vector2( -0.315128, -9.53674e-07 )
|
||||
scale = Vector2( 5.00208, 3.58402 )
|
||||
rect = Rect2( -10, -10, 20, 20 )
|
||||
|
||||
[connection signal="screen_exited" from="Visibility" to="." method="OnVisibilityScreenExited"]
|
||||
90
mono/DodgeTheCreepsCS/Player.cs
Normal file
@@ -0,0 +1,90 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public class Player : Area2D
|
||||
{
|
||||
[Signal]
|
||||
public delegate void Hit();
|
||||
|
||||
[Export]
|
||||
public int Speed; // How fast the player will move (pixels/sec).
|
||||
|
||||
private Vector2 _screenSize; // Size of the game window.
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_screenSize = GetViewport().GetSize();
|
||||
|
||||
Hide();
|
||||
}
|
||||
|
||||
public override void _Process(float delta)
|
||||
{
|
||||
var velocity = new Vector2(); // The player's movement vector.
|
||||
|
||||
if (Input.IsActionPressed("ui_right"))
|
||||
{
|
||||
velocity.x += 1;
|
||||
}
|
||||
|
||||
if (Input.IsActionPressed("ui_left"))
|
||||
{
|
||||
velocity.x -= 1;
|
||||
}
|
||||
|
||||
if (Input.IsActionPressed("ui_down"))
|
||||
{
|
||||
velocity.y += 1;
|
||||
}
|
||||
|
||||
if (Input.IsActionPressed("ui_up"))
|
||||
{
|
||||
velocity.y -= 1;
|
||||
}
|
||||
|
||||
var animatedSprite = GetNode<AnimatedSprite>("AnimatedSprite");
|
||||
|
||||
if (velocity.Length() > 0)
|
||||
{
|
||||
velocity = velocity.Normalized() * Speed;
|
||||
animatedSprite.Play();
|
||||
}
|
||||
else
|
||||
{
|
||||
animatedSprite.Stop();
|
||||
}
|
||||
|
||||
Position += velocity * delta;
|
||||
Position = new Vector2(
|
||||
x: Mathf.Clamp(Position.x, 0, _screenSize.x),
|
||||
y: Mathf.Clamp(Position.y, 0, _screenSize.y)
|
||||
);
|
||||
|
||||
if (velocity.x != 0)
|
||||
{
|
||||
animatedSprite.Animation = "right";
|
||||
// See the note below about boolean assignment
|
||||
animatedSprite.FlipH = velocity.x < 0;
|
||||
animatedSprite.FlipV = false;
|
||||
}
|
||||
else if(velocity.y != 0)
|
||||
{
|
||||
animatedSprite.Animation = "up";
|
||||
animatedSprite.FlipV = velocity.y > 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void Start(Vector2 pos)
|
||||
{
|
||||
Position = pos;
|
||||
Show();
|
||||
GetNode<CollisionShape2D>("CollisionShape2D").Disabled = false;
|
||||
}
|
||||
|
||||
public void OnPlayerBodyEntered(PhysicsBody2D body)
|
||||
{
|
||||
Hide(); // Player disappears after being hit.
|
||||
EmitSignal("Hit");
|
||||
GetNode<CollisionShape2D>("CollisionShape2D").Disabled = true;
|
||||
}
|
||||
}
|
||||
135
mono/DodgeTheCreepsCS/Player.tscn
Normal file
@@ -0,0 +1,135 @@
|
||||
[gd_scene load_steps=13 format=2]
|
||||
|
||||
[ext_resource path="res://Player.cs" type="Script" id=1]
|
||||
[ext_resource path="res://art/playerGrey_walk1.png" type="Texture" id=2]
|
||||
[ext_resource path="res://art/playerGrey_walk2.png" type="Texture" id=3]
|
||||
[ext_resource path="res://art/playerGrey_up1.png" type="Texture" id=4]
|
||||
[ext_resource path="res://art/playerGrey_up2.png" type="Texture" id=5]
|
||||
|
||||
[sub_resource type="SpriteFrames" id=1]
|
||||
|
||||
animations = [ {
|
||||
"frames": [ ExtResource( 2 ), ExtResource( 3 ) ],
|
||||
"loop": true,
|
||||
"name": "right",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 4 ), ExtResource( 5 ) ],
|
||||
"loop": true,
|
||||
"name": "up",
|
||||
"speed": 5.0
|
||||
} ]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=2]
|
||||
|
||||
custom_solver_bias = 0.0
|
||||
radius = 27.3777
|
||||
height = 14.0303
|
||||
|
||||
[sub_resource type="Gradient" id=3]
|
||||
|
||||
offsets = PoolRealArray( 0, 1 )
|
||||
colors = PoolColorArray( 1, 1, 1, 0.501961, 1, 1, 1, 0 )
|
||||
|
||||
[sub_resource type="GradientTexture" id=4]
|
||||
|
||||
flags = 4
|
||||
gradient = SubResource( 3 )
|
||||
width = 2048
|
||||
|
||||
[sub_resource type="Curve" id=6]
|
||||
|
||||
min_value = 0.0
|
||||
max_value = 1.0
|
||||
bake_resolution = 100
|
||||
_data = [ Vector2( 0.00451484, 0.5176 ), 0.0, 0.0, 0, 0, Vector2( 0.98702, 0.3152 ), 0.0, 0.0, 0, 0 ]
|
||||
|
||||
[sub_resource type="CurveTexture" id=7]
|
||||
|
||||
flags = 4
|
||||
width = 2048
|
||||
curve = SubResource( 6 )
|
||||
|
||||
[sub_resource type="ParticlesMaterial" id=5]
|
||||
|
||||
render_priority = 0
|
||||
trail_divisor = 1
|
||||
emission_shape = 0
|
||||
flag_align_y = false
|
||||
flag_rotate_y = false
|
||||
flag_disable_z = true
|
||||
spread = 45.0
|
||||
flatness = 0.0
|
||||
gravity = Vector3( 0, 0, 0 )
|
||||
initial_velocity = 1.0
|
||||
initial_velocity_random = 0.0
|
||||
angular_velocity = 0.0
|
||||
angular_velocity_random = 0.0
|
||||
orbit_velocity = 0.0
|
||||
orbit_velocity_random = 0.0
|
||||
linear_accel = 0.0
|
||||
linear_accel_random = 0.0
|
||||
radial_accel = 0.0
|
||||
radial_accel_random = 0.0
|
||||
tangential_accel = 0.0
|
||||
tangential_accel_random = 0.0
|
||||
damping = 0.0
|
||||
damping_random = 0.0
|
||||
angle = 0.0
|
||||
angle_random = 0.0
|
||||
scale = 1.0
|
||||
scale_random = 0.0
|
||||
scale_curve = SubResource( 7 )
|
||||
color_ramp = SubResource( 4 )
|
||||
hue_variation = 0.0
|
||||
hue_variation_random = 0.0
|
||||
anim_speed = 0.0
|
||||
anim_speed_random = 0.0
|
||||
anim_offset = 0.0
|
||||
anim_offset_random = 0.0
|
||||
anim_loop = false
|
||||
|
||||
[node name="Player" type="Area2D"]
|
||||
input_pickable = true
|
||||
gravity_vec = Vector2( 0, 1 )
|
||||
gravity = 98.0
|
||||
linear_damp = 0.1
|
||||
angular_damp = 1.0
|
||||
audio_bus_override = false
|
||||
audio_bus_name = "Master"
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_group_": true
|
||||
}
|
||||
Speed = 400
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
frames = SubResource( 1 )
|
||||
animation = "right"
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Trail" type="Particles2D" parent="."]
|
||||
show_behind_parent = true
|
||||
emitting = true
|
||||
amount = 10
|
||||
lifetime = 1.0
|
||||
one_shot = false
|
||||
preprocess = 0.0
|
||||
speed_scale = 2.0
|
||||
explosiveness = 0.0
|
||||
randomness = 0.0
|
||||
fixed_fps = 0
|
||||
fract_delta = true
|
||||
visibility_rect = Rect2( -100, -100, 200, 200 )
|
||||
local_coords = false
|
||||
draw_order = 0
|
||||
process_material = SubResource( 5 )
|
||||
texture = ExtResource( 2 )
|
||||
normal_map = null
|
||||
h_frames = 1
|
||||
v_frames = 1
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="OnPlayerBodyEntered"]
|
||||
25
mono/DodgeTheCreepsCS/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using System.Reflection;
|
||||
|
||||
// Information about this assembly is defined by the following attributes.
|
||||
// Change them to the values specific to your project.
|
||||
|
||||
[assembly: AssemblyTitle("DodgeTheCreepsCS")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("")]
|
||||
[assembly: AssemblyCopyright("")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
|
||||
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
|
||||
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
|
||||
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
||||
|
||||
// The following attributes are used to specify the signing key for the assembly,
|
||||
// if desired. See the Mono documentation for more information about signing.
|
||||
|
||||
//[assembly: AssemblyDelaySign(false)]
|
||||
//[assembly: AssemblyKeyFile("")]
|
||||
BIN
mono/DodgeTheCreepsCS/art/House In a Forest Loop.ogg
Normal file
15
mono/DodgeTheCreepsCS/art/House In a Forest Loop.ogg.import
Normal file
@@ -0,0 +1,15 @@
|
||||
[remap]
|
||||
|
||||
importer="ogg_vorbis"
|
||||
type="AudioStreamOGGVorbis"
|
||||
path="res://.import/House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.oggstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://art/House In a Forest Loop.ogg"
|
||||
dest_files=[ "res://.import/House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.oggstr" ]
|
||||
|
||||
[params]
|
||||
|
||||
loop=true
|
||||
loop_offset=0
|
||||
BIN
mono/DodgeTheCreepsCS/art/enemyFlyingAlt_1.png
Normal file
|
After Width: | Height: | Size: 4.4 KiB |
31
mono/DodgeTheCreepsCS/art/enemyFlyingAlt_1.png.import
Normal file
@@ -0,0 +1,31 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/enemyFlyingAlt_1.png-559f599b16c69b112c1b53f6332e9489.stex"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://art/enemyFlyingAlt_1.png"
|
||||
dest_files=[ "res://.import/enemyFlyingAlt_1.png-559f599b16c69b112c1b53f6332e9489.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
BIN
mono/DodgeTheCreepsCS/art/enemyFlyingAlt_2.png
Normal file
|
After Width: | Height: | Size: 3.7 KiB |
31
mono/DodgeTheCreepsCS/art/enemyFlyingAlt_2.png.import
Normal file
@@ -0,0 +1,31 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/enemyFlyingAlt_2.png-31dc7310eda6e1b721224f3cd932c076.stex"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://art/enemyFlyingAlt_2.png"
|
||||
dest_files=[ "res://.import/enemyFlyingAlt_2.png-31dc7310eda6e1b721224f3cd932c076.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
BIN
mono/DodgeTheCreepsCS/art/enemySwimming_1.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
31
mono/DodgeTheCreepsCS/art/enemySwimming_1.png.import
Normal file
@@ -0,0 +1,31 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/enemySwimming_1.png-dd0e11759dc3d624c8a704f6e98a3d80.stex"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://art/enemySwimming_1.png"
|
||||
dest_files=[ "res://.import/enemySwimming_1.png-dd0e11759dc3d624c8a704f6e98a3d80.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
BIN
mono/DodgeTheCreepsCS/art/enemySwimming_2.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
31
mono/DodgeTheCreepsCS/art/enemySwimming_2.png.import
Normal file
@@ -0,0 +1,31 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/enemySwimming_2.png-4c0cbc0732264c4ea3290340bd4a0a62.stex"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://art/enemySwimming_2.png"
|
||||
dest_files=[ "res://.import/enemySwimming_2.png-4c0cbc0732264c4ea3290340bd4a0a62.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
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Normal file
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31
mono/DodgeTheCreepsCS/art/enemyWalking_1.png.import
Normal file
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BIN
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Normal file
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After Width: | Height: | Size: 3.7 KiB |
31
mono/DodgeTheCreepsCS/art/enemyWalking_2.png.import
Normal file
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BIN
mono/DodgeTheCreepsCS/art/gameover.wav
Normal file
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mono/DodgeTheCreepsCS/art/gameover.wav.import
Normal file
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mono/DodgeTheCreepsCS/art/playerGrey_up1.png
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31
mono/DodgeTheCreepsCS/art/playerGrey_up1.png.import
Normal file
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BIN
mono/DodgeTheCreepsCS/art/playerGrey_up2.png
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31
mono/DodgeTheCreepsCS/art/playerGrey_up2.png.import
Normal file
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[deps]
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dest_files=[ "res://.import/playerGrey_up2.png-d6aba85f5f2675ebc7045efa7552ee79.stex" ]
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[params]
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process/premult_alpha=false
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BIN
mono/DodgeTheCreepsCS/art/playerGrey_walk1.png
Normal file
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After Width: | Height: | Size: 4.7 KiB |
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mono/DodgeTheCreepsCS/art/playerGrey_walk1.png.import
Normal file
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mono/DodgeTheCreepsCS/art/playerGrey_walk2.png
Normal file
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After Width: | Height: | Size: 5.2 KiB |
31
mono/DodgeTheCreepsCS/art/playerGrey_walk2.png.import
Normal file
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svg/scale=1.0
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101
mono/DodgeTheCreepsCS/default_env.tres
Normal file
@@ -0,0 +1,101 @@
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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radiance_size = 4
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sky_top_color = Color( 0.647059, 0.839216, 0.945098, 1 )
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sky_horizon_color = Color( 0.839216, 0.917647, 0.980392, 1 )
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sky_curve = 0.09
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sky_energy = 1.0
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ground_bottom_color = Color( 0.156863, 0.184314, 0.211765, 1 )
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ground_horizon_color = Color( 0.423529, 0.396078, 0.372549, 1 )
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ground_curve = 0.02
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ground_energy = 1.0
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sun_color = Color( 1, 1, 1, 1 )
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sun_latitude = 35.0
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sun_longitude = 0.0
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sun_angle_min = 1.0
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sun_angle_max = 100.0
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sun_curve = 0.05
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sun_energy = 16.0
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texture_size = 2
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[resource]
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glow_levels/3 = true
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glow_levels/4 = false
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glow_levels/5 = true
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glow_levels/6 = false
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glow_levels/7 = false
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|
||||
|
||||
253
mono/DodgeTheCreepsCS/fonts/FONTLOG.txt
Normal file
@@ -0,0 +1,253 @@
|
||||
Please distribute this file along with the Xolonium fonts when possible.
|
||||
|
||||
|
||||
Source
|
||||
|
||||
Find the sourcefiles of Xolonium at
|
||||
<gitlab.com/sev/xolonium>
|
||||
|
||||
|
||||
Credits
|
||||
|
||||
Xolonium is created with FontForge <fontforge.org>,
|
||||
Inkscape <inkscape.org>, Python <python.org>, and
|
||||
FontTools <github.com/fonttools>.
|
||||
|
||||
It originated as a custom font for the open-source
|
||||
game Xonotic <xonotic.org>. With many thanks to the
|
||||
Xonotic community for your support.
|
||||
|
||||
|
||||
Supported OpenType features
|
||||
|
||||
case Provides case sensitive placement of punctuation,
|
||||
brackets, and math symbols for uppercase text.
|
||||
frac Replaces number/number sequences with diagonal fractions.
|
||||
Numbers that touch a slash should not exceed 10 digits.
|
||||
kern Provides kerning for Latin, Greek, and Cyrillic scripts.
|
||||
locl Dutch: Replaces j with a stressed version if it follows í.
|
||||
Sami: Replaces n-form Eng with the preferred N-form version.
|
||||
Romanian and Moldovan: Replaces ŞşŢţ with the preferred ȘșȚț.
|
||||
pnum Replaces monospaced digits with proportional versions.
|
||||
sinf Replaces digits with scientific inferiors below the baseline.
|
||||
subs Replaces digits with subscript versions on the baseline.
|
||||
sups Replaces digits with superscript versions.
|
||||
zero Replaces zero with a slashed version.
|
||||
|
||||
|
||||
Supported glyph sets
|
||||
|
||||
Adobe Latin 3
|
||||
OpenType W1G
|
||||
ISO 8859-1 Western European
|
||||
ISO 8859-2 Central European
|
||||
ISO 8859-3 South European
|
||||
ISO 8859-4 North European
|
||||
ISO 8859-5 Cyrillic
|
||||
ISO 8859-7 Greek
|
||||
ISO 8859-9 Turkish
|
||||
ISO 8859-10 Nordic
|
||||
ISO 8859-13 Baltic Rim
|
||||
ISO 8859-14 Celtic
|
||||
ISO 8859-15 Western European
|
||||
ISO 8859-16 South-Eastern European
|
||||
|
||||
|
||||
Available glyphs
|
||||
|
||||
!"#$%&'()*+,-./0123456789:;<=>?
|
||||
@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_
|
||||
`abcdefghijklmnopqrstuvwxyz{|}~
|
||||
|
||||
¡¢£¤¥¦§¨©ª«¬ ®¯°±²³´µ¶·¸¹º»¼½¾¿
|
||||
ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞß
|
||||
àáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ
|
||||
ĀāĂ㥹ĆćĈĉĊċČčĎďĐđĒēĔĕĖėĘęĚěĜĝĞğ
|
||||
ĠġĢģĤĥĦħĨĩĪīĬĭĮįİıIJijĴĵĶķĸĹĺĻļĽľ
|
||||
ĿŀŁłŃńŅņŇňŊŋŌōŎŏŐőŒœŔŕŖŗŘřŚśŜŝŞş
|
||||
ŠšŢţŤťŦŧŨũŪūŬŭŮůŰűŲųŴŵŶŷŸŹźŻżŽž
|
||||
ƒǺǻǼǽǾǿȘșȚțȷ
|
||||
|
||||
ˆˇˉ˘˙˚˛˜˝
|
||||
|
||||
ͺ;΄΅Ά·ΈΉΊΌΎΏΐ
|
||||
ΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰ
|
||||
αβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ
|
||||
|
||||
ЀЁЂЃЄЅІЇЈЉЊЋЌЍЎЏАБВГДЕЖЗИЙКЛМНОП
|
||||
РСТУФХЦЧШЩЪЫЬЭЮЯабвгдежзийклмноп
|
||||
рстуфхцчшщъыьэюяѐёђѓєѕіїјљњћќѝўџ
|
||||
ѢѣѲѳѴѵҐґҒғҔҕҖҗҘҙҚқҜҝҞҟҠҡҢңҤҥҦҧҨҩ
|
||||
ҪҫҬҭҮүҰұҲҳҴҵҶҷҸҹҺһҼҽӀӁӂӇӈӋӌӏӐӑӒӓ
|
||||
ӔӕӖӗӘәӜӝӞӟӠӡӢӣӤӥӦӧӨөӮӯӰӱӲӳӴӵӶӷӸӹ
|
||||
Ԥԥ
|
||||
|
||||
ḂḃḊḋḞḟṀṁṖṗṠṡṪṫẀẁẂẃẄẅẞỲỳ
|
||||
|
||||
‒–—―‘’‚‛“”„‟†‡•…‰′″‹›‽‾⁄
|
||||
⁰⁴⁵⁶⁷⁸⁹⁺⁻⁼⁽⁾ⁿ₀₁₂₃₄₅₆₇₈₉₊₋₌₍₎
|
||||
₤₦₩₫€₯₱₹₺₽₿
|
||||
℅ℓ№℗™Ω℮
|
||||
⅛⅜⅝⅞
|
||||
←↑→↓
|
||||
∂∆∏∑−∕∙√∞∟∫≈≠≤≥
|
||||
⌖
|
||||
■▬▮▰▲▶▼◀◆◊●◢◣◤◥
|
||||
☄★☠☢☣⚙⚛⚠⚡⛔
|
||||
❇❈❌❤❰❱❲❳
|
||||
fffiflffiffl
|
||||
🌌🌍🌎🌏👽💣🔥🔫
|
||||
😁😃😄😆😇😈😉😊😎😐😒😕😘
|
||||
😛😝😞😟😠😣😭😮😲😴😵
|
||||
🚀
|
||||
|
||||
|
||||
Debugging glyphs
|
||||
|
||||
U+EFFD Font version
|
||||
U+F000 Font hinting indicator
|
||||
|
||||
|
||||
Changelog
|
||||
|
||||
Xolonium 4.1 2016-11-22 Severin Meyer <sev.ch@web.de>
|
||||
Reverted frac OpenType feature to a more stable implementation
|
||||
|
||||
Xolonium 4.0 2016-10-08 Severin Meyer <sev.ch@web.de>
|
||||
Decreased width of most glyphs
|
||||
Thinner vertical stems in Xolonium-Regular
|
||||
Thicker horizontal stems in Xolonium-Bold
|
||||
Revised diagonal stems
|
||||
Lowered middle bars
|
||||
Revised diacritical bars
|
||||
Added glyphs:
|
||||
ӏẞ₿
|
||||
U+2007 U+2008 U+2009 U+200A U+202F
|
||||
U+EFFD U+F000
|
||||
Revised glyphs:
|
||||
$&,JKQRXkwxy~¢¤ßǻ˜ζκλμξφЖУжћѴѵ∕₱₺₦₩€ℓ№≈ffffiffl
|
||||
❤🌍🌎🌏😁😄😇😈😉😊😘😭😮😴🚀
|
||||
Removed uncommon glyphs:
|
||||
ʼnſʼҌҍҎҏҾҿӃӄӇӈӚӛӪӫӬӭ
|
||||
U+0312 U+0313 U+0326
|
||||
Simplified OpenType features pnum, zero, and case
|
||||
Removed OpenType feature dlig
|
||||
Revised vertical metrics
|
||||
Merged outlines of composite glyphs in otf version
|
||||
Added ttf version with custom outlines and instructions
|
||||
Added woff and woff2 version
|
||||
|
||||
Xolonium 3.1 2015-06-10 Severin Meyer <sev.ch@web.de>
|
||||
Added currency glyphs:
|
||||
₦₩₫₱₹₺₽
|
||||
Revised glyph:
|
||||
₯
|
||||
Relicensed public release under the SIL Open Font License 1.1
|
||||
|
||||
Xolonium 3.0 2015-05-04 Severin Meyer <sev.ch@web.de>
|
||||
Decreased width of glyphs
|
||||
Decreased descender height
|
||||
Increased height of super/subscript glyphs
|
||||
Revised width of dashes, underscore, and overscore
|
||||
Sharper bends with more circular proportions
|
||||
Decreased stroke thickness of mathematical glyphs
|
||||
Revised diacritical marks
|
||||
Revised diacritical bars
|
||||
Revised Cyrillic hooks
|
||||
Revised glyphs:
|
||||
GQRYjmuwßŊŒſƒǻfffiffiffl
|
||||
ΞΨΩδζιξπςστυφω
|
||||
ЉЄДЛУЭЯбдлэяєљђєћѢѣҨҩҼҽӃӄӘә
|
||||
#$&'()*,/69?@[]{}~¡£¤¥§©®¿
|
||||
‹›₤€₯ℓ№℗℮←↑→↓∂∏∑∞≈▰☄❈❰❱❲❳😝
|
||||
Raised vertical position of mathematical glyphs
|
||||
Unified advance width of numeral and monetary glyphs
|
||||
Unified advance width of mathematical glyphs
|
||||
Revised bearings
|
||||
Rewrote kern feature
|
||||
Bolder Xolonium-Bold with improved proportions
|
||||
Updated glyph names to conform to the AGLFN 1.7
|
||||
Revised hints and PS Private Dictionary
|
||||
Added glyphs:
|
||||
ӶӷԤԥ
|
||||
Added OpenType features:
|
||||
case frac liga locl pnum sinf subs sups zero
|
||||
|
||||
Xolonium 2.4 2014-12-23 Severin Meyer <sev.ch@web.de>
|
||||
Added dingbats:
|
||||
⛔💣🔥
|
||||
Revised size and design of emoticons
|
||||
Revised dingbats:
|
||||
⌖☄☠☣⚙⚛⚠⚡❇❈🌌🌍🌎🌏🔫
|
||||
Removed dingbat:
|
||||
💥
|
||||
|
||||
Xolonium 2.3 2014-08-14 Severin Meyer <sev.ch@web.de>
|
||||
Bugfixed ε and έ, thanks to bowzee for the feedback
|
||||
|
||||
Xolonium 2.2 2014-03-01 Severin Meyer <sev.ch@web.de>
|
||||
Added dingbats:
|
||||
⌖◆●❌💥
|
||||
Revised dingbats:
|
||||
•←↑→↓◊☄★☠☣⚙⚛⚠⚡❇❈❤🌌🌍🌎🌏👽🔫🚀
|
||||
Removed dingbats:
|
||||
♻✪💡📡🔋🔧🔭
|
||||
|
||||
Xolonium 2.1 2013-10-20 Severin Meyer <sev.ch@web.de>
|
||||
Added dingbats:
|
||||
←↑→↓❰❱❲❳■▬▮▰▲▶▼◀◢◣◤◥
|
||||
☄★☠☢☣♻⚙⚛⚠⚡✪❇❈❤
|
||||
🌌🌍🌎🌏👽💡📡🔋🔧🔫🔭🚀
|
||||
😁😃😄😆😇😈😉😊😎😐😒😕
|
||||
😘😛😝😞😟😠😣😭😮😲😴😵
|
||||
|
||||
Xolonium 2.0.1 2013-07-12 Severin Meyer <sev.ch@web.de>
|
||||
Reorganised and simplified files
|
||||
|
||||
Xolonium 2.0 2012-08-11 Severin Meyer <sev.ch@web.de>
|
||||
Revised bends
|
||||
Revised thickness of uppercase diagonal stems
|
||||
Revised diacritical marks
|
||||
Revised hints and PS Private Dictionary
|
||||
Revised glyphs:
|
||||
*1469@DPRly{}§©®¶ÐÞƒΘΞαεζνξνυЄЉЊ
|
||||
ЏБЗЛУЧЪЫЬЭЯбзлчъыьэяєљњџ•€∂∙√∞∫≠
|
||||
Completed glyph sets:
|
||||
Adobe Latin 3
|
||||
OpenType World Glyph Set 1 (W1G)
|
||||
Ghostscript Standard (ghostscript-fonts-std-8.11)
|
||||
Added OpenType kern feature
|
||||
Added Xolonium-Bold
|
||||
|
||||
Xolonium 1.2 2011-02-12 Severin Meyer <sev.ch@web.de>
|
||||
Revised glyphs:
|
||||
D·Ðı
|
||||
Completed glyph sets:
|
||||
ISO 8859-7 (Greek)
|
||||
Unicode Latin Extended-A block
|
||||
Added glyphs:
|
||||
†‡•…‰⁄™∂∑−√∞≠≤≥
|
||||
|
||||
Xolonium 1.1 2011-01-17 Severin Meyer <sev.ch@web.de>
|
||||
Revised placement of cedilla and ogonek in accented glyphs
|
||||
Revised glyphs:
|
||||
,;DKTjkvwxy¥§Ð˛€
|
||||
Completed glyph sets:
|
||||
ISO 8859-2 (Central European)
|
||||
ISO 8859-3 (South European, Esperanto)
|
||||
ISO 8859-4 (North European)
|
||||
ISO 8859-5 (Cyrillic)
|
||||
ISO 8859-9 (Turkish)
|
||||
ISO 8859-10 (Nordic)
|
||||
ISO 8859-13 (Baltic Rim)
|
||||
ISO 8859-14 (Celtic)
|
||||
ISO 8859-16 (South-Eastern European)
|
||||
Added glyphs:
|
||||
ȷʼ̒ ЀЍѐѝ‒–—‘’‚‛“”„‟‹›
|
||||
|
||||
Xolonium 1.0 2011-01-04 Severin Meyer <sev.ch@web.de>
|
||||
Completed glyph sets:
|
||||
ISO 8859-1 (Western European)
|
||||
ISO 8859-15 (Western European)
|
||||
Added glyphs:
|
||||
ĄĆĘŁŃŚŹŻąćęłńśźżıˆˇ˙˚˛˜
|
||||
94
mono/DodgeTheCreepsCS/fonts/LICENSE.txt
Normal file
@@ -0,0 +1,94 @@
|
||||
Copyright 2011-2016 Severin Meyer <sev.ch@web.de>,
|
||||
with Reserved Font Name Xolonium.
|
||||
|
||||
This Font Software is licensed under the SIL Open Font License,
|
||||
Version 1.1. This license is copied below, and is also available
|
||||
with a FAQ at <http://scripts.sil.org/OFL>
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
BIN
mono/DodgeTheCreepsCS/fonts/Xolonium-Regular.ttf
Normal file
BIN
mono/DodgeTheCreepsCS/icon.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
31
mono/DodgeTheCreepsCS/icon.png.import
Normal file
@@ -0,0 +1,31 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.png"
|
||||
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
29
mono/DodgeTheCreepsCS/project.godot
Normal file
@@ -0,0 +1,29 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
_global_script_classes=[ ]
|
||||
_global_script_class_icons={
|
||||
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="DodgeTheCreepsCS"
|
||||
run/main_scene="res://Main.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/width=480
|
||||
window/size/height=720
|
||||
|
||||
[rendering]
|
||||
|
||||
environment/default_environment="res://default_env.tres"
|
||||