Merge pull request #659 from natetrost/master

Update Android IAP sample to work with v1.1 of PBL plugin
This commit is contained in:
Aaron Franke
2022-02-13 13:07:10 -06:00
committed by GitHub

View File

@@ -35,6 +35,8 @@ func _ready():
payment.connect("purchase_consumed", self, "_on_purchase_consumed")
# Response ID (int), Debug message (string), Purchase token (string).
payment.connect("purchase_consumption_error", self, "_on_purchase_consumption_error")
# Purchases (Dictionary[])
payment.connect("query_purchases_response", self, "_on_query_purchases_response")
payment.startConnection()
else:
show_alert("Android IAP support is not enabled. Make sure you have enabled 'Custom Build' and installed and enabled the GodotGooglePlayBilling plugin in your Android export settings! This application will not work.")
@@ -47,17 +49,21 @@ func show_alert(text):
func _on_connected():
print("PurchaseManager connected")
payment.queryPurchases("inapp") # Use "subs" for subscriptions.
# We must acknowledge all puchases.
# See https://developer.android.com/google/play/billing/integrate#process for more information
var query = payment.queryPurchases("inapp") # Use "subs" for subscriptions.
if query.status == OK:
for purchase in query.purchases:
func _on_query_purchases_response(query_result):
if query_result.status == OK:
for purchase in query_result.purchases:
# We must acknowledge all puchases.
# See https://developer.android.com/google/play/billing/integrate#process for more information
if not purchase.is_acknowledged:
print("Purchase " + str(purchase.sku) + " has not been acknowledged. Acknowledging...")
payment.acknowledgePurchase(purchase.purchase_token)
else:
print("Purchase query failed: %d" % query.status)
print("queryPurchases failed, response code: ",
query_result.response_code,
" debug message: ", query_result.debug_message)
func _on_sku_details_query_completed(sku_details):