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Enable physics interpolation in all 2D demos (#1070)
This makes uses of the new built-in 2D physics interpolation added in 4.3. For 3D demos, a separate PR requiring `master` will be made later.
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@@ -64,6 +64,7 @@ move_up={
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[physics]
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common/physics_ticks_per_second=120
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common/physics_interpolation=true
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[rendering]
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@@ -25,3 +25,4 @@ position = Vector2(3.24216, 19.453)
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shape = SubResource("1")
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[node name="Camera2D" type="Camera2D" parent="."]
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process_callback = 0
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