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Enable physics interpolation in all 2D demos (#1070)
This makes uses of the new built-in 2D physics interpolation added in 4.3. For 3D demos, a separate PR requiring `master` will be made later.
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@@ -75,6 +75,10 @@ set_bomb={
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]
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}
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[physics]
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common/physics_interpolation=true
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[rendering]
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renderer/rendering_method="gl_compatibility"
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@@ -303,6 +303,7 @@ text = "EXIT GAME"
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[node name="Camera2D" type="Camera2D" parent="."]
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offset = Vector2(512, 300)
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process_callback = 0
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[node name="PlayerSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://player.tscn")
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