Enable physics interpolation in all 2D demos (#1070)

This makes uses of the new built-in 2D physics interpolation
added in 4.3.

For 3D demos, a separate PR requiring `master` will be made later.
This commit is contained in:
Hugo Locurcio
2025-04-14 18:58:38 +02:00
committed by GitHub
parent 90617ba1e8
commit 7befd7c718
30 changed files with 134 additions and 426 deletions

View File

@@ -75,6 +75,10 @@ set_bomb={
]
}
[physics]
common/physics_interpolation=true
[rendering]
renderer/rendering_method="gl_compatibility"

View File

@@ -303,6 +303,7 @@ text = "EXIT GAME"
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(512, 300)
process_callback = 0
[node name="PlayerSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://player.tscn")