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Ensure most demos have descriptions and screenshots
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@@ -7,3 +7,7 @@ Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/529
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## Screenshots
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loading/autoload/screenshots/.gdignore
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loading/autoload/screenshots/.gdignore
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BIN
loading/autoload/screenshots/autoload.png
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loading/autoload/screenshots/autoload.png
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@@ -7,3 +7,7 @@ Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/531
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## Screenshots
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loading/scene_changer/screenshots/.gdignore
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loading/scene_changer/screenshots/.gdignore
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loading/scene_changer/screenshots/scene_changer.png
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loading/scene_changer/screenshots/scene_changer.png
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@@ -11,6 +11,11 @@ config_version=4
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[application]
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config/name="Saving and Loading (Serialization)"
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config/description="This demo showcases how to save a simple game with each serialization
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format supported by Godot: ConfigFile and JSON.
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For more information, see this documentation article:
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https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html"
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run/main_scene="res://save_load.tscn"
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config/icon="res://icon.png"
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