mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-04 15:00:09 +01:00
Ensure most demos have descriptions and screenshots
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@@ -10,3 +10,5 @@ Renderer: GLES 2
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Note: There is a C# version available
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[here](https://github.com/godotengine/godot-demo-projects/tree/master/mono/android_iap).
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/532
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@@ -15,6 +15,9 @@ modules="org/godotengine/godot/GodotPaymentV3"
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[application]
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config/name="Android In-App Purchases"
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config/description="This demo shows how to make in-app payments in Android.
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Note: Running the demo requires exporting and uploading the game to Google Play."
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run/main_scene="res://main.tscn"
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config/icon="res://icon.png"
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@@ -18,11 +18,11 @@ mesh = SubResource( 2 )
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material/0 = null
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.926535, 0.11439, -0.358396, 0.199614, 0.658013, 0.726067, 0.318884, -0.744267, 0.586839, 0, 4.14991, 0 )
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transform = Transform( 0.926535, 0.11439, -0.358396, 0.199614, 0.658013, 0.726067, 0.318884, -0.744267, 0.586839, 0, 0, 0 )
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[node name="Camera" type="Camera" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 7.09558 )
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fov = 74.0
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5 )
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fov = 60.0
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near = 0.1
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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@@ -8,6 +8,9 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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size_flags_horizontal = 0
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size_flags_vertical = 0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="HBoxContainer" type="HBoxContainer" parent="."]
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margin_right = 1024.0
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13
mobile/multitouch_cubes/README.md
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13
mobile/multitouch_cubes/README.md
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@@ -0,0 +1,13 @@
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# Multitouch Cubes Demo
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Demo of multitouch input and different gestures using the touch API. This demo is meant to be used with a touch-enabled device such as a phone or tablet.
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Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/141
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## Screenshots
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@@ -10,7 +10,8 @@ config_version=4
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[application]
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config/name="Interactive Cubes"
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config/name="Multitouch Cubes Demo "
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config/description="Demo of multitouch input and different gestures using the touch API. This demo is meant to be used with a touch-enabled device such as a phone or tablet."
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run/main_scene="res://Main.tscn"
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config/icon="res://icon.png"
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@@ -18,6 +19,10 @@ config/icon="res://icon.png"
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singletons=[ ]
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[input_devices]
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pointing/emulate_touch_from_mouse=true
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[rendering]
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quality/driver/driver_name="GLES2"
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0
mobile/multitouch_cubes/screenshots/.gdignore
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0
mobile/multitouch_cubes/screenshots/.gdignore
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BIN
mobile/multitouch_cubes/screenshots/multitouch_cubes.png
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mobile/multitouch_cubes/screenshots/multitouch_cubes.png
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After Width: | Height: | Size: 6.3 KiB |
14
mobile/sensors/README.md
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14
mobile/sensors/README.md
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@@ -0,0 +1,14 @@
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# Mobile Sensors Demo
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A demo showing the use of various sensors: an accelerometer, a gyroscope, and a magnetometer.
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These sensors are typically found on mobile devices, so don't expect this to work on a desktop.
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Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/143
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## Screenshots
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@@ -10,12 +10,13 @@ config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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config/name="Accelerometer, Magnetometer and Gyro Demo"
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config/name="Mobile Sensors Demo"
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config/description="A demo showing the use of various sensors: an accelerometer, a gyroscope, and a magnetometer.
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These sensors are typically found on mobile devices, so don't expect this to work on a desktop."
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run/main_scene="res://main.tscn"
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config/icon="res://icon.png"
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0
mobile/sensors/screenshots/.gdignore
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0
mobile/sensors/screenshots/.gdignore
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BIN
mobile/sensors/screenshots/sensors.png
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mobile/sensors/screenshots/sensors.png
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After Width: | Height: | Size: 19 KiB |
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