Ensure most demos have descriptions and screenshots
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mono/2.5d/screenshots/.gdignore
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mono/2.5d/screenshots/cube.png
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mono/2.5d/screenshots/forty_five.png
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mono/2.5d/screenshots/front_side.png
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mono/2.5d/screenshots/isometric.png
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mono/2.5d/screenshots/oblique_y.png
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mono/2.5d/screenshots/oblique_z.png
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@@ -11,6 +11,9 @@ config_version=4
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[application]
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config/name="Android in-app purchases with C#"
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config/description="This demo shows how to make in-app payments in Android in C#.
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Note: Running the demo requires exporting and uploading the game to Google Play."
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run/main_scene="res://main.tscn"
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config/icon="res://icon.png"
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@@ -22,6 +22,8 @@ Check out this demo on the asset library: https://godotengine.org/asset-library/
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## Copying
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`art/House In a Forest Loop.ogg` Copyright © 2012 [HorrorPen](https://opengameart.org/users/horrorpen), [CC-BY 3.0: Attribution](http://creativecommons.org/licenses/by/3.0/). Source: https://opengameart.org/content/loop-house-in-a-forest
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mono/dodge_the_creeps/screenshots/.gdignore
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mono/dodge_the_creeps/screenshots/dodge.png
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@@ -13,4 +13,4 @@ Check out this demo on the asset library: https://godotengine.org/asset-library/
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## Screenshots
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@@ -48,6 +48,7 @@ move_up={
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[rendering]
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quality/driver/driver_name="GLES2"
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quality/2d/use_pixel_snap=true
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2d/snapping/use_gpu_pixel_snap=true
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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quality/2d/use_pixel_snap=true
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mono/multiplayer_pong/screenshots/.gdignore
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mono/multiplayer_pong/screenshots/pong_multiplayer.png
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@@ -25,4 +25,4 @@ they emit signals and modify the ball.
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## Screenshots
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mono/pong/screenshots/.gdignore
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mono/pong/screenshots/pong.png
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