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Ensure most demos have descriptions and screenshots
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networking/websocket_multiplayer/README.md
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networking/websocket_multiplayer/README.md
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# WebSocket Multiplayer
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This is a sample showing how the use WebSockets along with the Multiplayer API in Godot.
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Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/540
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## Screenshots
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[application]
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config/name="WebSocket Multiplayer Demo"
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config/description="This is a sample showing how the use WebSockets along with the Multiplayer API in Godot."
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run/main_scene="res://scene/main.tscn"
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config/icon="res://icon.png"
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networking/websocket_multiplayer/screenshots/screenshot.png
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networking/websocket_multiplayer/screenshots/screenshot.png
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