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Update projects to Godot 3.3
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@@ -193,5 +193,6 @@ max_lines_visible = 5
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="pressed" from="PanelLog/ButtonClear" to="PanelLog/ScrollLog/VBoxLog" method="clear"]
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[connection signal="toggled" from="PanelLog/CheckBoxScroll" to="PanelLog/ScrollLog" method="set_auto_scroll"]
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@@ -146,5 +146,6 @@ rect_min_size = Vector2( 120, 0 )
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min_value = -1.0
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max_value = 1.0
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step = 0.01
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[connection signal="value_changed" from="Controls/OffsetH/HSlider" to="." method="set_h_offset"]
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[connection signal="value_changed" from="Controls/OffsetV/HSlider" to="." method="set_v_offset"]
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@@ -17,13 +17,6 @@ extents = Vector2( 32, 32 )
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[node name="Test" type="Node2D"]
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script = ExtResource( 1 )
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_enable_debug_collision = true
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_platform_size = 64.0
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_platform_angle = 0.0
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_platform_speed = 0.0
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_body_angle = 0.0
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_body_velocity = Vector2( 400, 0 )
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_use_kinematic_body = false
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[node name="LabelTestType" type="Label" parent="."]
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margin_left = 14.0
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@@ -245,6 +238,7 @@ texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="KinematicBody2D"]
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shape = SubResource( 3 )
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[connection signal="value_changed" from="Controls/PlatformSize/HSlider" to="." method="_set_platform_size"]
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[connection signal="value_changed" from="Controls/PlatformAngle/HSlider" to="." method="_set_platform_angle"]
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[connection signal="value_changed" from="Controls/BodyAngle/HSlider" to="." method="_set_rigidbody_angle"]
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