Update projects to Godot 3.3

This commit is contained in:
Aaron Franke
2020-12-08 19:36:00 -05:00
parent 94ec2ea5d9
commit 814909538f
187 changed files with 238 additions and 521 deletions

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Autoload (Singletons)"

View File

@@ -25,4 +25,5 @@ margin_bottom = 160.0
size_flags_horizontal = 2
size_flags_vertical = 2
text = "Go to Scene B"
[connection signal="pressed" from="GoToSceneB" to="." method="_on_goto_scene_pressed"]

View File

@@ -28,4 +28,5 @@ margin_bottom = 160.0
size_flags_horizontal = 2
size_flags_vertical = 2
text = "Go to Scene A"
[connection signal="pressed" from="GoToSceneA" to="." method="_on_goto_scene_pressed"]

View File

@@ -209,4 +209,5 @@ text = "Switch to Sculptures"
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="pressed" from="CanvasLayer/Switch" to="." method="_on_switch_pressed"]

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@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Background Thread Loading Demo"

View File

@@ -137,4 +137,5 @@ text = "Switch to Paintings"
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="pressed" from="CanvasLayer/Switch" to="." method="_on_switch_pressed"]

View File

@@ -67,5 +67,6 @@ script = SubResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="button_up" from="Button" to="." method="_on_Button_button_up"]
[connection signal="button_up" from="LinkButton" to="LinkButton" method="_on_LinkButton_button_up"]

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Multiple threads loading"

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Scene Changer"

View File

@@ -31,4 +31,5 @@ text = "Go to Scene B"
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="pressed" from="GoToScene" to="." method="_on_goto_scene_pressed"]

View File

@@ -28,4 +28,5 @@ margin_bottom = 160.0
size_flags_horizontal = 2
size_flags_vertical = 2
text = "Go to Scene A"
[connection signal="pressed" from="GoToScene" to="." method="_on_goto_scene_pressed"]

View File

@@ -26,5 +26,6 @@ texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="AttackArea"]
shape = SubResource( 2 )
[connection signal="body_entered" from="AttackArea" to="." method="_on_AttackArea_body_entered"]
[connection signal="body_exited" from="AttackArea" to="." method="_on_AttackArea_body_exited"]

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Saving and Loading (Serialization)"

View File

@@ -153,6 +153,7 @@ Use the save and load buttons to save/load the game with the respective format (
text = "Use the arrow keys or controller to move the player.
Use the save and load buttons to save/load the game with the respective format (each format is its own savegame)."
[connection signal="pressed" from="Control/VBoxContainer/SaveLoad/SaveConfigFile" to="Control/VBoxContainer/SaveLoad/SaveConfigFile" method="save_game"]
[connection signal="pressed" from="Control/VBoxContainer/SaveLoad/LoadConfigFile" to="Control/VBoxContainer/SaveLoad/LoadConfigFile" method="load_game"]
[connection signal="pressed" from="Control/VBoxContainer/SaveLoad/SaveJSON" to="Control/VBoxContainer/SaveLoad/SaveJSON" method="save_game"]

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Loading in a Thread"

View File

@@ -23,4 +23,5 @@ position = Vector2( 494, 336 )
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2( 512, 300 )
current = true
[connection signal="pressed" from="Load" to="." method="_on_load_pressed"]