mirror of
https://github.com/godotengine/godot-demo-projects.git
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Update projects to Godot 3.3
This commit is contained in:
@@ -8,11 +8,6 @@
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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config/name="Autoload (Singletons)"
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@@ -25,4 +25,5 @@ margin_bottom = 160.0
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size_flags_horizontal = 2
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size_flags_vertical = 2
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text = "Go to Scene B"
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[connection signal="pressed" from="GoToSceneB" to="." method="_on_goto_scene_pressed"]
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@@ -28,4 +28,5 @@ margin_bottom = 160.0
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size_flags_horizontal = 2
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size_flags_vertical = 2
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text = "Go to Scene A"
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[connection signal="pressed" from="GoToSceneA" to="." method="_on_goto_scene_pressed"]
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@@ -209,4 +209,5 @@ text = "Switch to Sculptures"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="pressed" from="CanvasLayer/Switch" to="." method="_on_switch_pressed"]
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@@ -8,11 +8,6 @@
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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config/name="Background Thread Loading Demo"
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@@ -137,4 +137,5 @@ text = "Switch to Paintings"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="pressed" from="CanvasLayer/Switch" to="." method="_on_switch_pressed"]
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@@ -67,5 +67,6 @@ script = SubResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="button_up" from="Button" to="." method="_on_Button_button_up"]
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[connection signal="button_up" from="LinkButton" to="LinkButton" method="_on_LinkButton_button_up"]
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@@ -8,11 +8,6 @@
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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config/name="Multiple threads loading"
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@@ -8,11 +8,6 @@
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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config/name="Scene Changer"
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@@ -31,4 +31,5 @@ text = "Go to Scene B"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="pressed" from="GoToScene" to="." method="_on_goto_scene_pressed"]
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@@ -28,4 +28,5 @@ margin_bottom = 160.0
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size_flags_horizontal = 2
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size_flags_vertical = 2
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text = "Go to Scene A"
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[connection signal="pressed" from="GoToScene" to="." method="_on_goto_scene_pressed"]
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@@ -26,5 +26,6 @@ texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="AttackArea"]
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shape = SubResource( 2 )
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[connection signal="body_entered" from="AttackArea" to="." method="_on_AttackArea_body_entered"]
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[connection signal="body_exited" from="AttackArea" to="." method="_on_AttackArea_body_exited"]
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@@ -8,11 +8,6 @@
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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config/name="Saving and Loading (Serialization)"
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@@ -153,6 +153,7 @@ Use the save and load buttons to save/load the game with the respective format (
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text = "Use the arrow keys or controller to move the player.
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Use the save and load buttons to save/load the game with the respective format (each format is its own savegame)."
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[connection signal="pressed" from="Control/VBoxContainer/SaveLoad/SaveConfigFile" to="Control/VBoxContainer/SaveLoad/SaveConfigFile" method="save_game"]
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[connection signal="pressed" from="Control/VBoxContainer/SaveLoad/LoadConfigFile" to="Control/VBoxContainer/SaveLoad/LoadConfigFile" method="load_game"]
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[connection signal="pressed" from="Control/VBoxContainer/SaveLoad/SaveJSON" to="Control/VBoxContainer/SaveLoad/SaveJSON" method="save_game"]
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@@ -8,11 +8,6 @@
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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config/name="Loading in a Thread"
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@@ -23,4 +23,5 @@ position = Vector2( 494, 336 )
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[node name="Camera2D" type="Camera2D" parent="."]
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offset = Vector2( 512, 300 )
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current = true
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[connection signal="pressed" from="Load" to="." method="_on_load_pressed"]
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