Update projects to Godot 3.3

This commit is contained in:
Aaron Franke
2020-12-08 19:36:00 -05:00
parent 94ec2ea5d9
commit 814909538f
187 changed files with 238 additions and 521 deletions

View File

@@ -26,5 +26,6 @@ texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="AttackArea"]
shape = SubResource( 2 )
[connection signal="body_entered" from="AttackArea" to="." method="_on_AttackArea_body_entered"]
[connection signal="body_exited" from="AttackArea" to="." method="_on_AttackArea_body_exited"]

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Saving and Loading (Serialization)"

View File

@@ -153,6 +153,7 @@ Use the save and load buttons to save/load the game with the respective format (
text = "Use the arrow keys or controller to move the player.
Use the save and load buttons to save/load the game with the respective format (each format is its own savegame)."
[connection signal="pressed" from="Control/VBoxContainer/SaveLoad/SaveConfigFile" to="Control/VBoxContainer/SaveLoad/SaveConfigFile" method="save_game"]
[connection signal="pressed" from="Control/VBoxContainer/SaveLoad/LoadConfigFile" to="Control/VBoxContainer/SaveLoad/LoadConfigFile" method="load_game"]
[connection signal="pressed" from="Control/VBoxContainer/SaveLoad/SaveJSON" to="Control/VBoxContainer/SaveLoad/SaveJSON" method="save_game"]