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Update projects to Godot 3.3
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@@ -4,7 +4,7 @@ extends Node2D
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func _process(_delta):
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var line: Line2D = get_child(0).get_child(0)
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var marker_parent: Node2D = get_parent()
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var marker_parent = get_parent()
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line.points[1] = transform.origin
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if marker_parent as Node2D != null:
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