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Improve code style (#1021)
* Remove unnecessary use of `self`
* Connect to signals directly over `connect("name")`
* Use `call_deferred` on callables over `call_deferred("name"))`
* Emit signals directly over `emit_signal("name"...)`
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@@ -7,11 +7,11 @@ var editor_interface
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func _ready():
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# Connect all of the signals we'll need to save and load silly materials.
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get_node(^"VBoxContainer/ApplyButton").pressed.connect(self.apply_pressed)
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get_node(^"VBoxContainer/SaveButton").pressed.connect(self.save_pressed)
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get_node(^"VBoxContainer/LoadButton").pressed.connect(self.load_pressed)
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get_node(^"SaveMaterialDialog").file_selected.connect(self.save_file_selected)
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get_node(^"LoadMaterialDialog").file_selected.connect(self.load_file_selected)
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get_node(^"VBoxContainer/ApplyButton").pressed.connect(apply_pressed)
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get_node(^"VBoxContainer/SaveButton").pressed.connect(save_pressed)
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get_node(^"VBoxContainer/LoadButton").pressed.connect(load_pressed)
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get_node(^"SaveMaterialDialog").file_selected.connect(save_file_selected)
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get_node(^"LoadMaterialDialog").file_selected.connect(load_file_selected)
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RenderingServer.canvas_item_set_clip(get_canvas_item(), true)
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