diff --git a/2d/role_playing_game/Game.gd b/2d/role_playing_game/Game.gd index 19813ec1..128b8894 100644 --- a/2d/role_playing_game/Game.gd +++ b/2d/role_playing_game/Game.gd @@ -11,7 +11,7 @@ func _ready(): combat_screen = get_node(combat_screen) combat_screen.connect("combat_finished", self, "_on_combat_finished") for n in $Exploration/Grid.get_children(): - if not n.type == n.CELL_TYPES.ACTOR: + if not n.type == n.CellType.ACTOR: continue if not n.has_node("DialoguePlayer"): continue @@ -35,7 +35,7 @@ func start_combat(combat_actors): combat_screen.initialize(combat_actors) $AnimationPlayer.play_backwards("fade") -func _on_combat_finished(winner, loser): +func _on_combat_finished(winner, _loser): remove_child(combat_screen) $AnimationPlayer.play_backwards("fade") add_child(exploration_screen) diff --git a/2d/role_playing_game/dialogue/dialogue_player/DialoguePlayer.tscn b/2d/role_playing_game/dialogue/dialogue_player/DialoguePlayer.tscn index 8cf5eeca..ff108bc2 100644 --- a/2d/role_playing_game/dialogue/dialogue_player/DialoguePlayer.tscn +++ b/2d/role_playing_game/dialogue/dialogue_player/DialoguePlayer.tscn @@ -3,8 +3,5 @@ [ext_resource path="res://dialogue/dialogue_player/DialoguePlayer.gd" type="Script" id=1] [node name="DialoguePlayer" type="Node"] - script = ExtResource( 1 ) -dialogue_file = null - diff --git a/2d/role_playing_game/dialogue/interface/Interface.tscn b/2d/role_playing_game/dialogue/interface/Interface.tscn index aead33cf..ae1a83c6 100644 --- a/2d/role_playing_game/dialogue/interface/Interface.tscn +++ b/2d/role_playing_game/dialogue/interface/Interface.tscn @@ -3,106 +3,33 @@ [ext_resource path="res://theme/theme.tres" type="Theme" id=1] [ext_resource path="res://dialogue/interface/Interface.gd" type="Script" id=2] - [node name="Dialogue" type="Panel"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 margin_top = 544.0 margin_right = 1280.0 margin_bottom = 720.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 0 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 1 theme = ExtResource( 1 ) script = ExtResource( 2 ) -[node name="Name" type="RichTextLabel" parent="." index="0"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="Name" type="RichTextLabel" parent="."] margin_left = 40.0 margin_top = 16.0 margin_right = 1072.0 margin_bottom = 56.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = true -mouse_filter = 0 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 1 -bbcode_enabled = false -bbcode_text = "" -visible_characters = -1 -percent_visible = 1.0 -meta_underlined = true -tab_size = 4 text = "Name" scroll_active = false -scroll_following = false -selection_enabled = false -override_selected_font_color = false -[node name="Text" type="RichTextLabel" parent="." index="1"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="Text" type="RichTextLabel" parent="."] margin_left = 40.0 margin_top = 64.0 margin_right = 1064.0 margin_bottom = 152.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = true -mouse_filter = 0 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 1 -bbcode_enabled = false -bbcode_text = "" -visible_characters = -1 -percent_visible = 1.0 -meta_underlined = true -tab_size = 4 text = "Dialogue Text" -scroll_active = true -scroll_following = false -selection_enabled = false -override_selected_font_color = false -[node name="Button" type="Button" parent="." index="2"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="Button" type="Button" parent="."] margin_left = 1104.0 margin_top = 32.0 margin_right = 1264.0 margin_bottom = 151.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -focus_mode = 2 -mouse_filter = 0 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 1 -toggle_mode = false -enabled_focus_mode = 2 -shortcut = null -group = null text = "Next" -flat = false -align = 1 [connection signal="button_up" from="Button" to="." method="_on_Button_button_up"] - - diff --git a/2d/role_playing_game/grid_movement/grid/Grid.gd b/2d/role_playing_game/grid_movement/grid/Grid.gd index d0323b51..48120fbf 100644 --- a/2d/role_playing_game/grid_movement/grid/Grid.gd +++ b/2d/role_playing_game/grid_movement/grid/Grid.gd @@ -1,6 +1,6 @@ extends TileMap -enum CELL_TYPES { ACTOR, OBSTACLE, OBJECT } +enum CellType { ACTOR, OBSTACLE, OBJECT } export(NodePath) var dialogue_ui func _ready(): @@ -8,7 +8,7 @@ func _ready(): set_cellv(world_to_map(child.position), child.type) -func get_cell_pawn(cell, type = CELL_TYPES.ACTOR): +func get_cell_pawn(cell, type = CellType.ACTOR): for node in get_children(): if node.type != type: continue @@ -23,10 +23,10 @@ func request_move(pawn, direction): var cell_tile_id = get_cellv(cell_target) match cell_tile_id: -1: - set_cellv(cell_target, CELL_TYPES.ACTOR) + set_cellv(cell_target, CellType.ACTOR) set_cellv(cell_start, -1) return map_to_world(cell_target) + cell_size / 2 - CELL_TYPES.OBJECT, CELL_TYPES.ACTOR: + CellType.OBJECT, CellType.ACTOR: var target_pawn = get_cell_pawn(cell_target, cell_tile_id) print("Cell %s contains %s" % [cell_target, target_pawn.name]) diff --git a/2d/role_playing_game/grid_movement/pawns/actor.gd b/2d/role_playing_game/grid_movement/pawns/Actor.gd similarity index 98% rename from 2d/role_playing_game/grid_movement/pawns/actor.gd rename to 2d/role_playing_game/grid_movement/pawns/Actor.gd index 1871700b..c9896a4a 100644 --- a/2d/role_playing_game/grid_movement/pawns/actor.gd +++ b/2d/role_playing_game/grid_movement/pawns/Actor.gd @@ -1,4 +1,4 @@ -extends 'pawn.gd' +extends 'Pawn.gd' onready var Grid = get_parent() var lost = false @@ -35,9 +35,9 @@ func move_to(target_position): $Tween.interpolate_property($Pivot, "position", move_direction * 32, Vector2(), $AnimationPlayer.current_animation_length, Tween.TRANS_LINEAR, Tween.EASE_IN) $Pivot/Sprite.position = position - target_position position = target_position - + yield($AnimationPlayer, "animation_finished") - + set_process(true) func bump(): diff --git a/2d/role_playing_game/grid_movement/pawns/Actor.tscn b/2d/role_playing_game/grid_movement/pawns/Actor.tscn old mode 100755 new mode 100644 index ae711ba2..5d55bd2b --- a/2d/role_playing_game/grid_movement/pawns/Actor.tscn +++ b/2d/role_playing_game/grid_movement/pawns/Actor.tscn @@ -1,13 +1,11 @@ [gd_scene load_steps=5 format=2] -[ext_resource path="res://grid_movement/pawns/actor.gd" type="Script" id=1] +[ext_resource path="res://grid_movement/pawns/Actor.gd" type="Script" id=1] [ext_resource path="res://grid_movement/pawns/character.png" type="Texture" id=2] [sub_resource type="Animation" id=1] - resource_name = "bump" length = 0.1 -loop = false step = 0.01 tracks/0/type = "value" tracks/0/path = NodePath("Pivot/Sprite:position") @@ -23,10 +21,8 @@ tracks/0/keys = { } [sub_resource type="Animation" id=2] - resource_name = "walk" length = 0.25 -loop = false step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Pivot/Sprite:self_modulate") @@ -65,47 +61,24 @@ tracks/2/keys = { "values": [ Vector2( 1, 1 ), Vector2( 1.20007, 0.917384 ), Vector2( 0.916712, 1.13495 ), Vector2( 1, 1 ) ] } -[node name="Actor" type="Node2D" index="0"] - +[node name="Actor" type="Node2D"] position = Vector2( 32, 32 ) z_index = 1 script = ExtResource( 1 ) -_sections_unfolded = [ "Offset", "Transform", "Z Index" ] __meta__ = { "_edit_group_": true } -type = 0 -combat_actor = null -[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="0"] - -root_node = NodePath("..") -autoplay = "" -playback_process_mode = 1 -playback_default_blend_time = 0.0 -playback_speed = 1.0 +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/bump = SubResource( 1 ) anims/walk = SubResource( 2 ) -blend_times = [ ] -[node name="Tween" type="Tween" parent="." index="1"] +[node name="Tween" type="Tween" parent="."] -repeat = false -playback_process_mode = 1 -playback_speed = 1.0 -playback/active = false -playback/repeat = false -playback/speed = 1.0 - -[node name="Pivot" type="Position2D" parent="." index="2"] - -_sections_unfolded = [ "Transform" ] - -[node name="Sprite" type="Sprite" parent="Pivot" index="0"] +[node name="Pivot" type="Position2D" parent="."] +[node name="Sprite" type="Sprite" parent="Pivot"] texture = ExtResource( 2 ) centered = false offset = Vector2( -32, -32 ) -_sections_unfolded = [ "Transform", "Visibility" ] - diff --git a/2d/role_playing_game/grid_movement/pawns/Character.tscn b/2d/role_playing_game/grid_movement/pawns/Character.tscn index ef33d44d..fe1e66b1 100644 --- a/2d/role_playing_game/grid_movement/pawns/Character.tscn +++ b/2d/role_playing_game/grid_movement/pawns/Character.tscn @@ -3,14 +3,9 @@ [ext_resource path="res://grid_movement/pawns/Walker.gd" type="Script" id=1] [ext_resource path="res://grid_movement/pawns/sprite.png" type="Texture" id=2] - - - [sub_resource type="Animation" id=1] - resource_name = "bump" length = 0.1 -loop = false step = 0.01 tracks/0/type = "value" tracks/0/path = NodePath("Pivot/Sprite:position") @@ -26,10 +21,8 @@ tracks/0/keys = { } [sub_resource type="Animation" id=2] - resource_name = "walk" length = 0.25 -loop = false step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Pivot/Sprite:self_modulate") @@ -69,46 +62,26 @@ tracks/2/keys = { } [node name="Actor" type="Node2D"] - position = Vector2( 32, 32 ) z_index = 1 script = ExtResource( 1 ) -_sections_unfolded = [ "Offset", "Transform", "Z Index" ] __meta__ = { "_edit_group_": true } +_sections_unfolded = [ "Offset", "Transform", "Z Index" ] type = 0 combat_actor = null -[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="0"] - -root_node = NodePath("..") -autoplay = "" -playback_process_mode = 1 -playback_default_blend_time = 0.0 -playback_speed = 1.0 +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/bump = SubResource( 1 ) anims/walk = SubResource( 2 ) -blend_times = [ ] -[node name="Tween" type="Tween" parent="." index="1"] +[node name="Tween" type="Tween" parent="."] -repeat = false -playback_process_mode = 1 -playback_speed = 1.0 -playback/active = false -playback/repeat = false -playback/speed = 1.0 - -[node name="Pivot" type="Position2D" parent="." index="2"] - -_sections_unfolded = [ "Transform" ] - -[node name="Sprite" type="Sprite" parent="Pivot" index="0"] +[node name="Pivot" type="Position2D" parent="."] +[node name="Sprite" type="Sprite" parent="Pivot"] texture = ExtResource( 2 ) centered = false offset = Vector2( -32, -32 ) -_sections_unfolded = [ "Transform", "Visibility" ] - diff --git a/2d/role_playing_game/grid_movement/pawns/Pawn.gd b/2d/role_playing_game/grid_movement/pawns/Pawn.gd index 6445f821..5888a351 100644 --- a/2d/role_playing_game/grid_movement/pawns/Pawn.gd +++ b/2d/role_playing_game/grid_movement/pawns/Pawn.gd @@ -1,7 +1,7 @@ extends Node2D -enum CELL_TYPES { ACTOR, OBSTACLE, OBJECT } -export(CELL_TYPES) var type = CELL_TYPES.ACTOR +enum CellType { ACTOR, OBSTACLE, OBJECT } +export(CellType) var type = CellType.ACTOR var active = true setget set_active diff --git a/2d/role_playing_game/grid_movement/pawns/Walker.gd b/2d/role_playing_game/grid_movement/pawns/Walker.gd index ff40ea44..007dcade 100644 --- a/2d/role_playing_game/grid_movement/pawns/Walker.gd +++ b/2d/role_playing_game/grid_movement/pawns/Walker.gd @@ -7,7 +7,7 @@ var lost = false func _ready(): update_look_direction(Vector2(1, 0)) -func _process(delta): +func _process(_delta): var input_direction = get_input_direction() if not input_direction: return diff --git a/2d/role_playing_game/grid_movement/pawns/character.png.import b/2d/role_playing_game/grid_movement/pawns/character.png.import old mode 100755 new mode 100644 diff --git a/2d/role_playing_game/grid_movement/tilesets/grid/GridTiles.tscn b/2d/role_playing_game/grid_movement/tilesets/grid/GridTiles.tscn old mode 100755 new mode 100644 index 0c3efa5b..af8ee896 --- a/2d/role_playing_game/grid_movement/tilesets/grid/GridTiles.tscn +++ b/2d/role_playing_game/grid_movement/tilesets/grid/GridTiles.tscn @@ -4,25 +4,17 @@ [ext_resource path="res://grid_movement/tilesets/grid/obstacle.png" type="Texture" id=2] [ext_resource path="res://grid_movement/tilesets/grid/object.png" type="Texture" id=3] - [node name="Node2D" type="Node2D"] -[node name="Actor" type="Sprite" parent="." index="0"] - +[node name="Actor" type="Sprite" parent="."] position = Vector2( 32, 32 ) texture = ExtResource( 1 ) -_sections_unfolded = [ "Visibility" ] - -[node name="Obstacle" type="Sprite" parent="." index="1"] +[node name="Obstacle" type="Sprite" parent="."] position = Vector2( 96, 32 ) texture = ExtResource( 2 ) -_sections_unfolded = [ "Visibility" ] - -[node name="Object" type="Sprite" parent="." index="2"] +[node name="Object" type="Sprite" parent="."] position = Vector2( 160, 32 ) texture = ExtResource( 3 ) -_sections_unfolded = [ "Visibility" ] - diff --git a/2d/role_playing_game/grid_movement/tilesets/grid/actor.png.import b/2d/role_playing_game/grid_movement/tilesets/grid/actor.png.import old mode 100755 new mode 100644 diff --git a/2d/role_playing_game/grid_movement/tilesets/grid/object.png.import b/2d/role_playing_game/grid_movement/tilesets/grid/object.png.import old mode 100755 new mode 100644 diff --git a/2d/role_playing_game/grid_movement/tilesets/grid/obstacle.png.import b/2d/role_playing_game/grid_movement/tilesets/grid/obstacle.png.import old mode 100755 new mode 100644 diff --git a/2d/role_playing_game/grid_movement/tilesets/grid_lines/GridLinesTiles.tscn b/2d/role_playing_game/grid_movement/tilesets/grid_lines/GridLinesTiles.tscn old mode 100755 new mode 100644 index 2a68291a..e2a09608 --- a/2d/role_playing_game/grid_movement/tilesets/grid_lines/GridLinesTiles.tscn +++ b/2d/role_playing_game/grid_movement/tilesets/grid_lines/GridLinesTiles.tscn @@ -2,12 +2,9 @@ [ext_resource path="res://grid_movement/tilesets/grid_lines/grid_lines.png" type="Texture" id=1] +[node name="TileSet" type="Node2D"] -[node name="TileSet" type="Node2D" index="0"] - -[node name="Grass" type="Sprite" parent="." index="0"] - +[node name="Grass" type="Sprite" parent="."] position = Vector2( 32, 32 ) texture = ExtResource( 1 ) - diff --git a/2d/role_playing_game/grid_movement/tilesets/grid_lines/grid_lines.png.import b/2d/role_playing_game/grid_movement/tilesets/grid_lines/grid_lines.png.import old mode 100755 new mode 100644 diff --git a/2d/role_playing_game/project.godot b/2d/role_playing_game/project.godot old mode 100755 new mode 100644 diff --git a/2d/role_playing_game/screens/combat/Combat.tscn b/2d/role_playing_game/screens/combat/Combat.tscn index 058edca9..2fe59822 100644 --- a/2d/role_playing_game/screens/combat/Combat.tscn +++ b/2d/role_playing_game/screens/combat/Combat.tscn @@ -7,7 +7,6 @@ [ext_resource path="res://screens/combat/interface/Info.tscn" type="PackedScene" id=5] [sub_resource type="GDScript" id=1] - script/source = "extends Node2D func add_combatant(new_combatant): @@ -16,170 +15,67 @@ func add_combatant(new_combatant): " [node name="Combat" type="Node2D"] - script = ExtResource( 1 ) -[node name="Combatants" type="Node2D" parent="." index="0"] - +[node name="Combatants" type="Node2D" parent="."] position = Vector2( 539, 275 ) script = SubResource( 1 ) -_sections_unfolded = [ "Transform" ] - -[node name="TurnQueue" parent="." index="1" instance=ExtResource( 2 )] +[node name="TurnQueue" parent="." instance=ExtResource( 2 )] combatants_list = NodePath("../Combatants") -[node name="UI" type="Control" parent="." index="2"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="UI" type="Control" parent="."] margin_right = 1280.0 margin_bottom = 720.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 0 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 1 theme = ExtResource( 3 ) script = ExtResource( 4 ) -_sections_unfolded = [ "Theme" ] combatants_node = NodePath("../Combatants") info_scene = ExtResource( 5 ) -[node name="Combatants" type="HBoxContainer" parent="UI" index="0"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="Combatants" type="HBoxContainer" parent="UI"] margin_top = 77.0 margin_right = 1280.0 margin_bottom = 328.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 1 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 1 custom_constants/separation = 360 -alignment = 0 -_sections_unfolded = [ "custom_constants" ] -[node name="Buttons" type="PanelContainer" parent="UI" index="1"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="Buttons" type="PanelContainer" parent="UI"] margin_left = 80.0 margin_top = 376.0 margin_right = 1200.0 margin_bottom = 698.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 0 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 1 -_sections_unfolded = [ "Theme" ] -[node name="GridContainer" type="GridContainer" parent="UI/Buttons" index="0"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="GridContainer" type="GridContainer" parent="UI/Buttons"] margin_left = 90.0 margin_top = 35.0 margin_right = 1030.0 margin_bottom = 277.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 1 -mouse_default_cursor_shape = 0 size_flags_horizontal = 3 size_flags_vertical = 3 columns = 2 -_sections_unfolded = [ "Size Flags" ] -[node name="Attack" type="Button" parent="UI/Buttons/GridContainer" index="0"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="Attack" type="Button" parent="UI/Buttons/GridContainer"] margin_right = 468.0 margin_bottom = 121.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -focus_mode = 2 -mouse_filter = 0 -mouse_default_cursor_shape = 0 size_flags_horizontal = 3 size_flags_vertical = 3 -toggle_mode = false -enabled_focus_mode = 2 -shortcut = null -group = null text = "Attack" -flat = false -align = 1 -[node name="Defend" type="Button" parent="UI/Buttons/GridContainer" index="1"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="Defend" type="Button" parent="UI/Buttons/GridContainer"] margin_left = 472.0 margin_right = 940.0 margin_bottom = 121.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -focus_mode = 2 -mouse_filter = 0 -mouse_default_cursor_shape = 0 size_flags_horizontal = 3 size_flags_vertical = 3 -toggle_mode = false -enabled_focus_mode = 2 -shortcut = null -group = null text = "Defend" -flat = false -align = 1 -[node name="Flee" type="Button" parent="UI/Buttons/GridContainer" index="2"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="Flee" type="Button" parent="UI/Buttons/GridContainer"] margin_top = 125.0 margin_right = 468.0 margin_bottom = 246.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -focus_mode = 2 -mouse_filter = 0 -mouse_default_cursor_shape = 0 size_flags_horizontal = 3 size_flags_vertical = 3 -toggle_mode = false -enabled_focus_mode = 2 -shortcut = null -group = null text = "Flee" -flat = false -align = 1 [connection signal="button_up" from="UI/Buttons/GridContainer/Attack" to="UI" method="_on_Attack_button_up"] - [connection signal="button_up" from="UI/Buttons/GridContainer/Defend" to="UI" method="_on_Defend_button_up"] - [connection signal="button_up" from="UI/Buttons/GridContainer/Flee" to="UI" method="_on_Flee_button_up"] - - diff --git a/2d/role_playing_game/screens/combat/actors/Actor.tscn b/2d/role_playing_game/screens/combat/actors/Actor.tscn old mode 100755 new mode 100644 index ff62b537..a3ccd315 --- a/2d/role_playing_game/screens/combat/actors/Actor.tscn +++ b/2d/role_playing_game/screens/combat/actors/Actor.tscn @@ -1,20 +1,15 @@ [gd_scene load_steps=4 format=2] -[ext_resource path="res://turn_combat_system/actors/Actor.gd" type="Script" id=1] -[ext_resource path="res://turn_combat_system/actors/health/Health.tscn" type="PackedScene" id=2] +[ext_resource path="res://turn_combat/combatants/Combatant.gd" type="Script" id=1] +[ext_resource path="res://turn_combat/combatants/health/Health.tscn" type="PackedScene" id=2] [ext_resource path="res://screens/combat/actors/sprites/Sprite.tscn" type="PackedScene" id=3] -[node name="Actor" type="Node2D" index="0"] - +[node name="Actor" type="Node2D"] script = ExtResource( 1 ) damage = 2 -defense = 1 - -[node name="Health" parent="." index="0" instance=ExtResource( 2 )] +[node name="Health" parent="." instance=ExtResource( 2 )] life = 10 -armor = 2 - -[node name="Sprite" type="Node2D" parent="." index="1" instance=ExtResource( 3 )] +[node name="Sprite" parent="." instance=ExtResource( 3 )] diff --git a/2d/role_playing_game/screens/combat/actors/Opponent.tscn b/2d/role_playing_game/screens/combat/actors/Opponent.tscn old mode 100755 new mode 100644 index 2d9c7bbb..52677116 --- a/2d/role_playing_game/screens/combat/actors/Opponent.tscn +++ b/2d/role_playing_game/screens/combat/actors/Opponent.tscn @@ -4,8 +4,7 @@ [ext_resource path="res://screens/combat/actors/sprites/green.png" type="Texture" id=2] [sub_resource type="GDScript" id=1] - -script/source = "extends \"res://turn_combat_system/actors/Actor.gd\" +script/source = "extends \"res://turn_combat/combatants/Combatant.gd\" func set_active(value): .set_active(value) @@ -22,28 +21,20 @@ func set_active(value): attack(target)" [node name="Opponent" instance=ExtResource( 1 )] - script = SubResource( 1 ) -_sections_unfolded = [ "Transform" ] damage = 3 defense = 0 [node name="Health" parent="." index="0"] - life = 7 max_life = 7 -armor = 1 [node name="Body" parent="Sprite/Pivot" index="1"] - texture = ExtResource( 2 ) [node name="Timer" type="Timer" parent="." index="2"] - -process_mode = 1 wait_time = 0.25 one_shot = true -autostart = false [editable path="Sprite"] diff --git a/2d/role_playing_game/screens/combat/actors/Player.tscn b/2d/role_playing_game/screens/combat/actors/Player.tscn old mode 100755 new mode 100644 index c6c86310..38e79daa --- a/2d/role_playing_game/screens/combat/actors/Player.tscn +++ b/2d/role_playing_game/screens/combat/actors/Player.tscn @@ -3,12 +3,5 @@ [ext_resource path="res://screens/combat/actors/Actor.tscn" type="PackedScene" id=1] [node name="Player" instance=ExtResource( 1 )] - -_sections_unfolded = [ "Transform" ] defense = 2 -[node name="Health" parent="." index="0"] - -armor = 0 - - diff --git a/2d/role_playing_game/screens/combat/actors/sprites/Sprite.tscn b/2d/role_playing_game/screens/combat/actors/sprites/Sprite.tscn old mode 100755 new mode 100644 index 575b6aa4..76091cb4 --- a/2d/role_playing_game/screens/combat/actors/sprites/Sprite.tscn +++ b/2d/role_playing_game/screens/combat/actors/sprites/Sprite.tscn @@ -3,12 +3,9 @@ [ext_resource path="res://screens/combat/actors/sprites/shadow.png" type="Texture" id=1] [ext_resource path="res://screens/combat/actors/sprites/blue.png" type="Texture" id=2] - [sub_resource type="Animation" id=1] - resource_name = "take_damage" length = 0.2 -loop = false step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Pivot/Body:modulate") @@ -25,37 +22,18 @@ tracks/0/keys = { [node name="Sprite" type="Node2D"] -[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="0"] - -root_node = NodePath("..") -autoplay = "" -playback_process_mode = 1 -playback_default_blend_time = 0.0 -playback_speed = 1.0 +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/take_damage = SubResource( 1 ) -blend_times = [ ] -[node name="Tween" type="Tween" parent="." index="1"] +[node name="Tween" type="Tween" parent="."] -repeat = false -playback_process_mode = 1 -playback_speed = 1.0 -playback/active = false -playback/repeat = false -playback/speed = 1.0 - -[node name="Pivot" type="Position2D" parent="." index="2"] - -[node name="Shadow" type="Sprite" parent="Pivot" index="0"] +[node name="Pivot" type="Position2D" parent="."] +[node name="Shadow" type="Sprite" parent="Pivot"] position = Vector2( 0, -15 ) texture = ExtResource( 1 ) -_sections_unfolded = [ "Transform" ] - -[node name="Body" type="Sprite" parent="Pivot" index="1"] +[node name="Body" type="Sprite" parent="Pivot"] position = Vector2( 0, -76 ) texture = ExtResource( 2 ) -_sections_unfolded = [ "Visibility" ] - diff --git a/2d/role_playing_game/screens/combat/actors/sprites/blue.png.import b/2d/role_playing_game/screens/combat/actors/sprites/blue.png.import old mode 100755 new mode 100644 diff --git a/2d/role_playing_game/screens/combat/actors/sprites/green.png.import b/2d/role_playing_game/screens/combat/actors/sprites/green.png.import old mode 100755 new mode 100644 diff --git a/2d/role_playing_game/screens/combat/actors/sprites/shadow.png.import b/2d/role_playing_game/screens/combat/actors/sprites/shadow.png.import old mode 100755 new mode 100644 diff --git a/2d/role_playing_game/screens/combat/interface/ActorInfo.tscn b/2d/role_playing_game/screens/combat/interface/ActorInfo.tscn old mode 100755 new mode 100644 index 1d1a95f6..49c8ff0a --- a/2d/role_playing_game/screens/combat/interface/ActorInfo.tscn +++ b/2d/role_playing_game/screens/combat/interface/ActorInfo.tscn @@ -3,70 +3,32 @@ [ext_resource path="res://theme/labels/Title.tscn" type="PackedScene" id=1] [node name="ActorInfo" type="PanelContainer"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 margin_right = 409.0 margin_bottom = 239.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 0 -mouse_default_cursor_shape = 0 size_flags_horizontal = 3 size_flags_vertical = 3 -[node name="VBoxContainer" type="VBoxContainer" parent="." index="0"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="VBoxContainer" type="VBoxContainer" parent="."] margin_left = 7.0 margin_top = 7.0 margin_right = 402.0 margin_bottom = 232.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 1 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 1 -alignment = 0 - -[node name="Name" parent="VBoxContainer" index="0" instance=ExtResource( 1 )] +[node name="Name" parent="VBoxContainer" instance=ExtResource( 1 )] margin_right = 395.0 margin_bottom = 110.0 size_flags_horizontal = 3 size_flags_vertical = 7 text = "{name}" -_sections_unfolded = [ "Rect", "Size Flags", "custom_colors", "custom_constants", "custom_fonts" ] -[node name="Health" type="ProgressBar" parent="VBoxContainer" index="1"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 161.0 +[node name="Health" type="ProgressBar" parent="VBoxContainer"] +margin_top = 168.0 margin_right = 395.0 -margin_bottom = 177.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 0 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 +margin_bottom = 170.0 size_flags_vertical = 6 -min_value = 0.0 max_value = 10.0 step = 1.0 -page = 0.0 value = 5.0 -exp_edit = false rounded = true percent_visible = false -_sections_unfolded = [ "Percent", "Size Flags" ] - diff --git a/2d/role_playing_game/screens/combat/interface/Info.tscn b/2d/role_playing_game/screens/combat/interface/Info.tscn index 2325b521..a17c054e 100644 --- a/2d/role_playing_game/screens/combat/interface/Info.tscn +++ b/2d/role_playing_game/screens/combat/interface/Info.tscn @@ -3,70 +3,32 @@ [ext_resource path="res://theme/labels/Title.tscn" type="PackedScene" id=1] [node name="Info" type="PanelContainer"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 margin_right = 409.0 margin_bottom = 239.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 0 -mouse_default_cursor_shape = 0 size_flags_horizontal = 3 size_flags_vertical = 3 -[node name="VBoxContainer" type="VBoxContainer" parent="." index="0"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="VBoxContainer" type="VBoxContainer" parent="."] margin_left = 7.0 margin_top = 7.0 margin_right = 402.0 margin_bottom = 232.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 1 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 1 -alignment = 0 - -[node name="Name" parent="VBoxContainer" index="0" instance=ExtResource( 1 )] +[node name="Name" parent="VBoxContainer" instance=ExtResource( 1 )] margin_right = 395.0 margin_bottom = 110.0 size_flags_horizontal = 3 size_flags_vertical = 7 text = "{name}" -_sections_unfolded = [ "Rect", "Size Flags", "custom_colors", "custom_constants", "custom_fonts" ] -[node name="Health" type="ProgressBar" parent="VBoxContainer" index="1"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 161.0 +[node name="Health" type="ProgressBar" parent="VBoxContainer"] +margin_top = 168.0 margin_right = 395.0 -margin_bottom = 177.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 0 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 +margin_bottom = 170.0 size_flags_vertical = 6 -min_value = 0.0 max_value = 10.0 step = 1.0 -page = 0.0 value = 5.0 -exp_edit = false rounded = true percent_visible = false -_sections_unfolded = [ "Percent", "Size Flags" ] - diff --git a/2d/role_playing_game/theme/Theme.tscn b/2d/role_playing_game/theme/Theme.tscn old mode 100755 new mode 100644 index 54946cd4..ff98038f --- a/2d/role_playing_game/theme/Theme.tscn +++ b/2d/role_playing_game/theme/Theme.tscn @@ -7,7 +7,6 @@ [ext_resource path="res://theme/progressbar/foreground_stylebox_blue.tres" type="StyleBox" id=5] [sub_resource type="GDScript" id=1] - script/source = "extends VBoxContainer func _ready(): @@ -27,208 +26,76 @@ func _on_Button_button_up(): set_process(false) " -[node name="Control" type="Control" index="0"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="Control" type="Control"] margin_right = 1024.0 margin_bottom = 600.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 0 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 1 theme = ExtResource( 1 ) -_sections_unfolded = [ "Size Flags", "Theme" ] -[node name="Panel" type="Panel" parent="." index="0"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="Panel" type="Panel" parent="."] margin_left = 128.0 margin_top = 64.0 margin_right = 896.0 margin_bottom = 536.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 0 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 1 -_sections_unfolded = [ "Rect" ] - -[node name="Title" parent="Panel" index="0" instance=ExtResource( 2 )] +[node name="Title" parent="Panel" instance=ExtResource( 2 )] margin_right = 767.0 -[node name="VBoxContainer" type="VBoxContainer" parent="Panel" index="1"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="VBoxContainer" type="VBoxContainer" parent="Panel"] margin_left = 128.0 margin_top = 180.0 margin_right = 524.0 margin_bottom = 424.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 1 -mouse_default_cursor_shape = 0 size_flags_horizontal = 3 size_flags_vertical = 3 custom_constants/separation = 5 -alignment = 0 script = SubResource( 1 ) -_sections_unfolded = [ "custom_constants" ] -[node name="Speed" type="Label" parent="Panel/VBoxContainer" index="0"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="Speed" type="Label" parent="Panel/VBoxContainer"] margin_right = 396.0 margin_bottom = 40.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 2 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 4 custom_fonts/font = ExtResource( 3 ) text = "Speed" -percent_visible = 1.0 -lines_skipped = 0 -max_lines_visible = -1 -_sections_unfolded = [ "custom_colors", "custom_fonts" ] -[node name="ProgressBarRed" type="ProgressBar" parent="Panel/VBoxContainer" index="1"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="ProgressBarRed" type="ProgressBar" parent="Panel/VBoxContainer"] margin_top = 45.0 margin_right = 396.0 -margin_bottom = 109.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 0 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 0 +margin_bottom = 85.0 custom_styles/fg = ExtResource( 4 ) -min_value = 0.0 -max_value = 100.0 step = 1.0 -page = 0.0 -value = 0.0 -exp_edit = false -rounded = false percent_visible = false -_sections_unfolded = [ "Percent", "custom_styles" ] -[node name="BlankSpace" type="ReferenceRect" parent="Panel/VBoxContainer" index="2"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 114.0 +[node name="BlankSpace" type="ReferenceRect" parent="Panel/VBoxContainer"] +margin_top = 90.0 margin_right = 396.0 -margin_bottom = 130.0 +margin_bottom = 154.0 rect_min_size = Vector2( 0, 16 ) -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 0 -mouse_default_cursor_shape = 0 size_flags_horizontal = 3 size_flags_vertical = 3 -_sections_unfolded = [ "Rect", "Size Flags" ] -[node name="Acceleration" type="Label" parent="Panel/VBoxContainer" index="3"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 135.0 +[node name="Acceleration" type="Label" parent="Panel/VBoxContainer"] +margin_top = 159.0 margin_right = 396.0 -margin_bottom = 175.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 2 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 4 +margin_bottom = 199.0 custom_fonts/font = ExtResource( 3 ) text = "Acceleration" -percent_visible = 1.0 -lines_skipped = 0 -max_lines_visible = -1 -_sections_unfolded = [ "custom_colors" ] -[node name="ProgressBarBlue" type="ProgressBar" parent="Panel/VBoxContainer" index="4"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 -margin_top = 180.0 +[node name="ProgressBarBlue" type="ProgressBar" parent="Panel/VBoxContainer"] +margin_top = 204.0 margin_right = 396.0 margin_bottom = 244.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 0 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 0 custom_styles/fg = ExtResource( 5 ) -min_value = 0.0 -max_value = 100.0 step = 1.0 -page = 0.0 -value = 0.0 -exp_edit = false -rounded = false percent_visible = false -_sections_unfolded = [ "Percent", "custom_styles" ] -[node name="Button" type="Button" parent="Panel" index="2"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="Button" type="Button" parent="Panel"] margin_left = 531.0 margin_top = 258.0 margin_right = 664.0 margin_bottom = 377.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -focus_mode = 2 -mouse_filter = 0 -mouse_default_cursor_shape = 0 size_flags_horizontal = 2 size_flags_vertical = 4 size_flags_stretch_ratio = 0.0 -toggle_mode = false -enabled_focus_mode = 2 -shortcut = null -group = null text = "Add" -flat = false -align = 1 -_sections_unfolded = [ "Size Flags" ] [connection signal="button_down" from="Panel/Button" to="Panel/VBoxContainer" method="_on_Button_button_down"] - [connection signal="button_up" from="Panel/Button" to="Panel/VBoxContainer" method="_on_Button_button_up"] - - diff --git a/2d/role_playing_game/theme/button/button_rect.png.import b/2d/role_playing_game/theme/button/button_rect.png.import old mode 100755 new mode 100644 diff --git a/2d/role_playing_game/theme/button/button_rect_pressed.png.import b/2d/role_playing_game/theme/button/button_rect_pressed.png.import old mode 100755 new mode 100644 diff --git a/2d/role_playing_game/theme/labels/Title.tscn b/2d/role_playing_game/theme/labels/Title.tscn old mode 100755 new mode 100644 index 1353c6f5..37258fb7 --- a/2d/role_playing_game/theme/labels/Title.tscn +++ b/2d/role_playing_game/theme/labels/Title.tscn @@ -3,19 +3,8 @@ [ext_resource path="res://theme/fonts/montserrat_extra_bold_48.tres" type="DynamicFont" id=1] [node name="Title" type="Label"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 margin_right = 113.0 margin_bottom = 60.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 2 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 4 custom_fonts/font = ExtResource( 1 ) custom_colors/font_color = Color( 1, 1, 1, 1 ) custom_colors/font_color_shadow = Color( 1, 0.596078, 0, 1 ) @@ -24,9 +13,4 @@ text = "Title" align = 1 autowrap = true clip_text = true -percent_visible = 1.0 -lines_skipped = 0 -max_lines_visible = -1 -_sections_unfolded = [ "Rect", "custom_colors", "custom_constants", "custom_fonts" ] - diff --git a/2d/role_playing_game/theme/panel/panel_rect.png.import b/2d/role_playing_game/theme/panel/panel_rect.png.import old mode 100755 new mode 100644 diff --git a/2d/role_playing_game/theme/progressbar/background.png.import b/2d/role_playing_game/theme/progressbar/background.png.import old mode 100755 new mode 100644 diff --git a/2d/role_playing_game/theme/progressbar/foreground_blue.png.import b/2d/role_playing_game/theme/progressbar/foreground_blue.png.import old mode 100755 new mode 100644 diff --git a/2d/role_playing_game/theme/progressbar/foreground_red.png.import b/2d/role_playing_game/theme/progressbar/foreground_red.png.import old mode 100755 new mode 100644 diff --git a/2d/role_playing_game/turn_combat/combatants/Combatant.tscn b/2d/role_playing_game/turn_combat/combatants/Combatant.tscn index 0f52624a..3182af65 100644 --- a/2d/role_playing_game/turn_combat/combatants/Combatant.tscn +++ b/2d/role_playing_game/turn_combat/combatants/Combatant.tscn @@ -4,18 +4,12 @@ [ext_resource path="res://turn_combat/combatants/health/Health.tscn" type="PackedScene" id=2] [ext_resource path="res://turn_combat/combatants/sprites/Sprite.tscn" type="PackedScene" id=3] - [node name="Combatant" type="Node2D"] - script = ExtResource( 1 ) damage = 2 -defense = 1 - -[node name="Health" parent="." index="0" instance=ExtResource( 2 )] +[node name="Health" parent="." instance=ExtResource( 2 )] life = 10 -base_armor = 0 - -[node name="Sprite" parent="." index="1" instance=ExtResource( 3 )] +[node name="Sprite" parent="." instance=ExtResource( 3 )] diff --git a/2d/role_playing_game/turn_combat/combatants/Opponent.tscn b/2d/role_playing_game/turn_combat/combatants/Opponent.tscn index 6388cb65..1daf8f05 100644 --- a/2d/role_playing_game/turn_combat/combatants/Opponent.tscn +++ b/2d/role_playing_game/turn_combat/combatants/Opponent.tscn @@ -5,26 +5,19 @@ [ext_resource path="res://turn_combat/combatants/sprites/green.png" type="Texture" id=3] [node name="Opponent" instance=ExtResource( 1 )] - script = ExtResource( 2 ) -_sections_unfolded = [ "Transform" ] damage = 3 [node name="Health" parent="." index="0"] - life = 7 max_life = 7 [node name="Body" parent="Sprite/Pivot" index="1"] - texture = ExtResource( 3 ) [node name="Timer" type="Timer" parent="." index="2"] - -process_mode = 1 wait_time = 0.25 one_shot = true -autostart = false [editable path="Sprite"] diff --git a/2d/role_playing_game/turn_combat/combatants/Player.tscn b/2d/role_playing_game/turn_combat/combatants/Player.tscn index 26f911de..219ada20 100644 --- a/2d/role_playing_game/turn_combat/combatants/Player.tscn +++ b/2d/role_playing_game/turn_combat/combatants/Player.tscn @@ -4,10 +4,6 @@ [node name="Player" instance=ExtResource( 1 )] -_sections_unfolded = [ "Transform" ] - [node name="Health" parent="." index="0"] - base_armor = 1 - diff --git a/2d/role_playing_game/turn_combat/combatants/health/Health.gd b/2d/role_playing_game/turn_combat/combatants/health/Health.gd index b1404ab5..30ac8038 100644 --- a/2d/role_playing_game/turn_combat/combatants/health/Health.gd +++ b/2d/role_playing_game/turn_combat/combatants/health/Health.gd @@ -20,7 +20,7 @@ func take_damage(damage): func heal(amount): life += amount - clamp(life, life, max_life) + life = clamp(life, life, max_life) emit_signal("health_changed", life) func get_health_ratio(): diff --git a/2d/role_playing_game/turn_combat/combatants/health/Health.tscn b/2d/role_playing_game/turn_combat/combatants/health/Health.tscn index 49d34762..663bd5f0 100644 --- a/2d/role_playing_game/turn_combat/combatants/health/Health.tscn +++ b/2d/role_playing_game/turn_combat/combatants/health/Health.tscn @@ -2,16 +2,6 @@ [ext_resource path="res://turn_combat/combatants/health/Health.gd" type="Script" id=1] - - - - - [node name="Health" type="Node"] - script = ExtResource( 1 ) -life = 0 -max_life = 10 -armor = 0 - diff --git a/2d/role_playing_game/turn_combat/combatants/sprites/Sprite.tscn b/2d/role_playing_game/turn_combat/combatants/sprites/Sprite.tscn index 8091371f..152d7819 100644 --- a/2d/role_playing_game/turn_combat/combatants/sprites/Sprite.tscn +++ b/2d/role_playing_game/turn_combat/combatants/sprites/Sprite.tscn @@ -3,14 +3,9 @@ [ext_resource path="res://turn_combat/combatants/sprites/shadow.png" type="Texture" id=1] [ext_resource path="res://turn_combat/combatants/sprites/blue.png" type="Texture" id=2] - - - [sub_resource type="Animation" id=1] - resource_name = "take_damage" length = 0.2 -loop = false step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Pivot/Body:modulate") @@ -27,37 +22,18 @@ tracks/0/keys = { [node name="Sprite" type="Node2D"] -[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="0"] - -root_node = NodePath("..") -autoplay = "" -playback_process_mode = 1 -playback_default_blend_time = 0.0 -playback_speed = 1.0 +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/take_damage = SubResource( 1 ) -blend_times = [ ] -[node name="Tween" type="Tween" parent="." index="1"] +[node name="Tween" type="Tween" parent="."] -repeat = false -playback_process_mode = 1 -playback_speed = 1.0 -playback/active = false -playback/repeat = false -playback/speed = 1.0 - -[node name="Pivot" type="Position2D" parent="." index="2"] - -[node name="Shadow" type="Sprite" parent="Pivot" index="0"] +[node name="Pivot" type="Position2D" parent="."] +[node name="Shadow" type="Sprite" parent="Pivot"] position = Vector2( 0, -15 ) texture = ExtResource( 1 ) -_sections_unfolded = [ "Transform" ] - -[node name="Body" type="Sprite" parent="Pivot" index="1"] +[node name="Body" type="Sprite" parent="Pivot"] position = Vector2( 0, -76 ) texture = ExtResource( 2 ) -_sections_unfolded = [ "Visibility" ] - diff --git a/2d/role_playing_game/turn_combat/turn_queue/TurnQueue.tscn b/2d/role_playing_game/turn_combat/turn_queue/TurnQueue.tscn index 46bf00b8..dc566030 100644 --- a/2d/role_playing_game/turn_combat/turn_queue/TurnQueue.tscn +++ b/2d/role_playing_game/turn_combat/turn_queue/TurnQueue.tscn @@ -2,10 +2,6 @@ [ext_resource path="res://turn_combat/turn_queue/TurnQueue.gd" type="Script" id=1] - [node name="TurnQueue" type="Node"] - script = ExtResource( 1 ) -combatants_list = null -