Format files using updated file_format.sh

This commit is contained in:
Aaron Franke
2020-10-01 14:23:54 -04:00
parent fe9fd7d7e4
commit 918a289ee2
79 changed files with 512 additions and 512 deletions

View File

@@ -72,7 +72,7 @@ public class Gizmo25D : Node2D
return;
}
}
Color modulate = lines[dominantAxis].Modulate;
modulate.a = 1;
lines[dominantAxis].Modulate = modulate;
@@ -86,7 +86,7 @@ public class Gizmo25D : Node2D
_moving = true;
_startPosition = mousePosition;
}
if (_moving)
{
// Change modulate of unselected axes.
@@ -153,14 +153,14 @@ public class Gizmo25D : Node2D
{
return Mathf.Inf;
}
Vector2 segmentEnd = lines[index].Points[1];
float lengthSquared = segmentEnd.LengthSquared();
if (lengthSquared < 400)
{
return Mathf.Inf;
}
var t = Mathf.Clamp(point.Dot(segmentEnd) / lengthSquared, 0, 1);
var projection = t * segmentEnd;
return point.DistanceTo(projection);

View File

@@ -36,7 +36,7 @@ func _ready():
func _process(delta):
if !editor_interface: # Something's not right... bail!
return
# View mode polling.
var view_mode_changed_this_frame = false
var new_view_mode = view_mode_button_group.get_pressed_button().get_index()
@@ -44,18 +44,18 @@ func _process(delta):
view_mode_index = new_view_mode
view_mode_changed_this_frame = true
_recursive_change_view_mode(get_tree().edited_scene_root)
# Zooming.
if Input.is_mouse_button_pressed(BUTTON_WHEEL_UP):
zoom_level += 1
elif Input.is_mouse_button_pressed(BUTTON_WHEEL_DOWN):
zoom_level -= 1
var zoom = _get_zoom_amount()
# Viewport size.
var size = get_global_rect().size
viewport_2d.size = size
# Viewport transform.
var viewport_trans = Transform2D.IDENTITY
viewport_trans.x *= zoom
@@ -63,7 +63,7 @@ func _process(delta):
viewport_trans.origin = viewport_trans.basis_xform(viewport_center) + size / 2
viewport_2d.canvas_transform = viewport_trans
viewport_overlay.canvas_transform = viewport_trans
# Delete unused gizmos.
var selection = editor_interface.get_selection().get_selected_nodes()
var overlay_children = viewport_overlay.get_children()
@@ -74,7 +74,7 @@ func _process(delta):
contains = true
if !contains:
overlay_child.queue_free()
# Add new gizmos.
for selected in selection:
if selected.has_method("Node25DReady"):

View File

@@ -9,13 +9,13 @@ func _enter_tree():
main_panel_instance = MainPanel.instance()
#main_panel_instance.get_child(1).set("editorInterface", get_editor_interface()) # For C#
main_panel_instance.get_child(1).editor_interface = get_editor_interface()
# Add the main panel to the editor's main viewport.
get_editor_interface().get_editor_viewport().add_child(main_panel_instance)
# Hide the main panel.
make_visible(false)
# When this plugin node enters tree, add the custom types.
add_custom_type("Node25D", "Node2D", preload("Node25D.cs"), preload("icons/node_25d_icon.png"))
add_custom_type("YSort25D", "Node", preload("YSort25D.cs"), preload("icons/y_sort_25d_icon.png"))
@@ -24,7 +24,7 @@ func _enter_tree():
func _exit_tree():
main_panel_instance.queue_free()
# When the plugin node exits the tree, remove the custom types.
remove_custom_type("ShadowMath25D")
remove_custom_type("YSort25D")