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Code cleanup
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@@ -41,7 +41,7 @@ func get_option_visibility(option, options):
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func import(source_file, save_path, options, r_platform_variants, r_gen_files):
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var file = File.new()
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var err = file.open(source_file, File.READ)
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if (err != OK):
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if err != OK:
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return err
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var line = file.get_line()
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@@ -20,7 +20,6 @@ func load_pressed():
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func save_file_selected(path):
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# Get the values from the sliders and color picker
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var color = get_node("ColorPicker_albedo").color
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var metallic = get_node("HSlider_metallic").value
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@@ -45,14 +44,11 @@ func save_file_selected(path):
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return true
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func load_file_selected(path):
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# Using the passed in editor interface, get the selected nodes in the editor
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var editor_selection = editor_interface.get_selection()
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var selected_nodes = editor_selection.get_selected_nodes()
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var file = File.new()
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var SpatialMaterial_Silly = null
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@@ -91,7 +87,5 @@ func load_file_selected(path):
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else:
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return false
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# If we somehow get here, then return false (failure)
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return false
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@@ -7,7 +7,6 @@ extends Node
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#
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# See material_import.gd for more information
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var albedo_color
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var metallic_strength
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var roughness_strength
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@@ -58,4 +57,3 @@ func make_material():
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mat.roughness = roughness_strength
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return mat
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@@ -18,7 +18,7 @@ func _enter_tree():
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io_material_dialog = preload("res://addons/custom_import_plugin/Custom_material_dock.tscn").instance()
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io_material_dialog.editor_interface = get_editor_interface();
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add_control_to_dock( DOCK_SLOT_LEFT_UL, io_material_dialog )
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add_control_to_dock(DOCK_SLOT_LEFT_UL, io_material_dialog)
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func _exit_tree():
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remove_control_from_docks(io_material_dialog)
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remove_control_from_docks(io_material_dialog)
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