diff --git a/gui/drag_and_drop/README.md b/gui/drag_and_drop/README.md new file mode 100644 index 00000000..41cc6576 --- /dev/null +++ b/gui/drag_and_drop/README.md @@ -0,0 +1,14 @@ +# Drag and Drop (GUI) + +A demo showcasing drag and drop functionality. + +- Drag and drop the color buttons to copy their colors over. +- Click on the buttons to manually adjust their color. + +Language: GDScript + +Renderer: GLES 2 + +## Screenshots + +![Screenshot](screenshots/drag_and_drop.png) diff --git a/gui/drag_and_drop/screenshots/.gdignore b/gui/drag_and_drop/screenshots/.gdignore new file mode 100644 index 00000000..e69de29b diff --git a/gui/drag_and_drop/screenshots/drag_and_drop.png b/gui/drag_and_drop/screenshots/drag_and_drop.png new file mode 100644 index 00000000..4a2b0df8 Binary files /dev/null and b/gui/drag_and_drop/screenshots/drag_and_drop.png differ diff --git a/gui/input_mapping/README.md b/gui/input_mapping/README.md new file mode 100644 index 00000000..ad70516c --- /dev/null +++ b/gui/input_mapping/README.md @@ -0,0 +1,15 @@ +# GUI Input Mapping + +A demo showing how to build an input key remapping screen. + +- Click the buttons to change the bound keys. +- Persists the keys to disk, so they are preserved + after the project is restarted. + +Language: GDScript + +Renderer: GLES 2 + +## Screenshots + +![Screenshot](screenshots/input_mapping.png) diff --git a/gui/input_mapping/screenshots/.gdignore b/gui/input_mapping/screenshots/.gdignore new file mode 100644 index 00000000..e69de29b diff --git a/gui/input_mapping/screenshots/input_mapping.png b/gui/input_mapping/screenshots/input_mapping.png new file mode 100644 index 00000000..e2c8e314 Binary files /dev/null and b/gui/input_mapping/screenshots/input_mapping.png differ diff --git a/gui/rich_text_bbcode/README.md b/gui/rich_text_bbcode/README.md new file mode 100644 index 00000000..27eff366 --- /dev/null +++ b/gui/rich_text_bbcode/README.md @@ -0,0 +1,12 @@ +# Rich Text Label with BBCode + +A demo showcasing the support for rich text and BBCode via +[`RichTextLabel`](https://docs.godotengine.org/en/latest/classes/class_richtextlabel.html). + +Language: GDScript + +Renderer: GLES 2 + +## Screenshots + +![Screenshot](screenshots/rich_text.png) diff --git a/gui/rich_text_bbcode/project.godot b/gui/rich_text_bbcode/project.godot index 535d824c..96aa205c 100644 --- a/gui/rich_text_bbcode/project.godot +++ b/gui/rich_text_bbcode/project.godot @@ -15,7 +15,7 @@ _global_script_class_icons={ [application] -config/name="Rich Text Label (BBCode)" +config/name="Rich Text Label with BBCode" run/main_scene="res://rich_text_bbcode.tscn" config/icon="res://icon.png" diff --git a/gui/rich_text_bbcode/screenshots/.gdignore b/gui/rich_text_bbcode/screenshots/.gdignore new file mode 100644 index 00000000..e69de29b diff --git a/gui/rich_text_bbcode/screenshots/rich_text.png b/gui/rich_text_bbcode/screenshots/rich_text.png new file mode 100644 index 00000000..56f1b6b4 Binary files /dev/null and b/gui/rich_text_bbcode/screenshots/rich_text.png differ diff --git a/gui/translation/README.md b/gui/translation/README.md new file mode 100644 index 00000000..2bb66a7b --- /dev/null +++ b/gui/translation/README.md @@ -0,0 +1,11 @@ +# GUI Translation Demo + +A demo showing how Godot seamlessly enables the use of localized resources and texts. + +Language: GDScript + +Renderer: GLES 2 + +## Screenshots + +![Screenshot](screenshots/translation.png) diff --git a/gui/translation/screenshots/.gdignore b/gui/translation/screenshots/.gdignore new file mode 100644 index 00000000..e69de29b diff --git a/gui/translation/screenshots/translation.png b/gui/translation/screenshots/translation.png new file mode 100644 index 00000000..d4613d61 Binary files /dev/null and b/gui/translation/screenshots/translation.png differ