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Fix bright streaks in tunnel in Platformer 3D demo (#1254)
This adjusts reflection probes following the blend distance changes in 4.4.
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@@ -52,7 +52,7 @@ box_projection = true
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[node name="Reflection2" type="ReflectionProbe" parent="."]
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[node name="Reflection2" type="ReflectionProbe" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15, 0, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15, 0, 0)
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intensity = 0.5
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intensity = 0.5
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size = Vector3(16, 5, 6)
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size = Vector3(16, 6, 6)
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origin_offset = Vector3(0, -0.22168, 0)
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origin_offset = Vector3(0, -0.22168, 0)
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box_projection = true
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box_projection = true
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@@ -65,11 +65,10 @@ origin_offset = Vector3(0, -0.22168, 0)
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box_projection = true
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box_projection = true
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[node name="Reflection7" type="ReflectionProbe" parent="."]
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[node name="Reflection7" type="ReflectionProbe" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 17.0391, 6.19519, 1.14534)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 17.039, 6, 1.145)
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intensity = 0.5
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intensity = 0.5
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max_distance = 18.7
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max_distance = 18.7
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size = Vector3(8, 6, 14)
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size = Vector3(11, 6, 16)
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origin_offset = Vector3(0, -0.22168, 0)
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box_projection = true
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box_projection = true
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[node name="Reflection4" type="ReflectionProbe" parent="."]
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[node name="Reflection4" type="ReflectionProbe" parent="."]
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