Fix bright streaks in tunnel in Platformer 3D demo (#1254)

This adjusts reflection probes following the blend distance changes
in 4.4.
This commit is contained in:
Hugo Locurcio
2025-10-02 19:15:15 +02:00
committed by GitHub
parent a0f59648f2
commit a5bce2f144

View File

@@ -52,7 +52,7 @@ box_projection = true
[node name="Reflection2" type="ReflectionProbe" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15, 0, 0)
intensity = 0.5
size = Vector3(16, 5, 6)
size = Vector3(16, 6, 6)
origin_offset = Vector3(0, -0.22168, 0)
box_projection = true
@@ -65,11 +65,10 @@ origin_offset = Vector3(0, -0.22168, 0)
box_projection = true
[node name="Reflection7" type="ReflectionProbe" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 17.0391, 6.19519, 1.14534)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 17.039, 6, 1.145)
intensity = 0.5
max_distance = 18.7
size = Vector3(8, 6, 14)
origin_offset = Vector3(0, -0.22168, 0)
size = Vector3(11, 6, 16)
box_projection = true
[node name="Reflection4" type="ReflectionProbe" parent="."]